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A toy library for Structure from Motion using OpenCV 2.3+

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Toy Structure From Motion Library using OpenCV

Compile

To compile use CMake: http://www.cmake.org

Prerequisite

How to make

  • Either build SSBA-3.0 first, by compiling it from '3rdparty' directory, or use "-DUSE_SSBA=OFF" with cmake.

On MacOS

mkdir build
cd build
cmake -DSSBA_LIBRARY_DIR=../../SSBA-3.0/build -G "Xcode" ..
open SfMToyExample.xcodeproj

On Linux

mkdir build
cd build
cmake -SSBA_LIBRARY_DIR=../../SSBA-3.0/build -G "Unix Makefiles" ..
make 

On Windows

Use Cmake's GUI to create a MSVC solution, and build it.

Use

See http://www.morethantechnical.com/2012/02/07/structure-from-motion-and-3d-reconstruction-on-the-easy-in-opencv-2-3-w-code/

Execute

USAGE: SfMToyUI.exe <path_to_images> [use rich features (RICH/OF) = RICH] [use GPU (GPU/CPU) = GPU] [down/upscale factor = 1.0]

Datasets

Here's a place with some standard datasets for SfM: http://cvlab.epfl.ch/~strecha/multiview/denseMVS.html Also, you can use the "Crazy Horse" (A national memorial site in South Dakota) dataset, that I pictured myself, included in the repo.

References

  1. Multiple View Geometry in Computer Vision, Hartley, R. I. and Zisserman, A., 2004, Cambridge University Press [http://www.robots.ox.ac.uk/~vgg/hzbook/]
  2. Modeling the World from Internet Photo Collections, N. Snavely, S. M. Seitz, R. Szeliski, IJCV 2007 [http://phototour.cs.washington.edu/ModelingTheWorld_ijcv07.pdf]
  3. Triangulation, R.I. Hartley, P. Strum, 1997, Computer vision and image understanding
  4. Recovering baseline and orientation from essential matrix, B.K.P. Horn, 1990, J. Optical Society of America [http://people.csail.mit.edu/bkph/articles/Essential_Old.pdf]

Troubleshooting

  • If you get linker errors "mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '0' doesn't match value '2' in Visualization.obj", you must make sure you are compiling vs. the right VTK static libs (Debug have "-gd" postfix, Release don't).

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A toy library for Structure from Motion using OpenCV 2.3+

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