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ECS 175: Computer Graphics UC Davis, Spring 2013 3D City Scene Christopher Chen tech@ucdavis.edu Requirements: GLUT GLEW OpenGL C++ cmake Overview: A very basic 3D city scene with moving cars and apartment structures. You can press 1-9 to attach the camera to one of the cars. 0 Returns the camera to normal. Uses backface culling to remove any faces that won't be seen. Clipping is not currently implemented. Note: The streets texture doesn't seem to work on some CSIF machines, probably due to its large size. I have included a low resolution version of the texture just in case the normal version doesn't work. Simply rename the file "streetslowres.bmp" to "streets.bmp" and it should work. Road textures found here: http://blenderartists.org/forum/showthread.php?203964-Road-Texture-Pack Car textures found here: http://xmdservices.com/modules/com_joomlawatch/car-texture-999.html Structure texture found here: http://www.zeroterminal.com/textures/235-free-modern-glass-building-texture.html Skybox texture found here: http://www.keithlantz.net/wp-content/uploads/2011/10/skybox_texture.jpg Wall texture found here: http://www.3dmd.net/gallery/albums/textures/concrete/seamless_dark_smooth_concrete_texture.jpg Commands to create makefile + compile + run: cmake . make ./city.x Controls: Mouse Click and drag to look around WASD Movement 1-9 Attach Camera 0 Unattach Camera ESC, q Quit
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A basic 3D city scene in OpenGL.
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