A roguelike written in pure c!
This was originally a project to teach myself c. Now it's a project to keep myself coding.
##Features ###Targeted Combat The player can target specific body parts of creatures in the game. If no specific part is targeted, one is selected at random. This allows combat to be a lot more strategic. Since creatures won't die until a vital part is damaged thoroughly enough, there is no single HP bar. This makes armor very important in the game as well.
###Unique Maps Maps are generated with a unique (as far as I can tell) algorithm. Instead of corridors then rooms, I spawn rooms then corridors. Additional rooms decrease in size on average.
###Macros The player is allowed to create macros recording whatever they do in the game until the macro key is pressed again. The idea is to make repetative actions not a hassle.
##Caveats ###Not Guaranteed Stable Game may crash randomly since I can't really thoroughly test the game by myself. Please, if the game crashes, please let me know what caused it. The game may also quit with a message that something happened that it couldn't handle. If this happens, please let me know what the message was.
###Memory Leaks Everywhere I have not gotten around to really taking care of memory problems in the game. I will get around to it eventually, but I'm focusing on gameplay more right now.
###No Way to Win There is currently no way to win, and no creatures more than a few floors down.