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openbgi-hl

Open realization of KiraKira script interpreter.

Just an experimental project, running "high-level" scripts of KiraKira visual novel. Original BGI engine is working with "low-level" script which itself interpret "high-level" scripts. Or at least I think so.

Project is pretty much abandoned, just don't want it to be completely lost.

Needs Code::Blocks, SDL 1.2 and SDL_ttf to compile and KiraKira resource files to run.

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Open realization of KiraKira script interpreter (high level of BGI, the wrong way to do things)

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