/
clientserver.cpp
69 lines (58 loc) · 1.3 KB
/
clientserver.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
#include "clientserver.h"
#include "relayerserver.h"
#include <QTcpSocket>
ClientServer::ClientServer(int port): port(port)
{
}
bool ClientServer::startServer()
{
if (this->listen(QHostAddress::Any, this->port))
{
#ifdef DEBUG
qDebug() << "clinet server started";
#endif
return true;
}
else
{
#ifdef DEBUG
qDebug() << "client server starting failed";
#endif
return false;
}
}
ClientServer::~ClientServer()
{
}
void ClientServer::setRelayerServer(std::shared_ptr<RelayerServer> server)
{
this->relayerServer = server;
}
void ClientServer::incomingConnection(qintptr handle)
{
#ifdef DEBUG
static long long counter = 0;
qDebug() << "incoming client connection on port : " << this->port << " #" << counter;
++counter;
#endif
if (this->relayerServer)
{
if (this->relayerServer->handerClient(handle))
{
#ifdef DEBUG
qDebug() << "incoming client connection handled";
#endif
}
else
{
#ifdef DEBUG
qDebug() << "incoming client connection handled failed";
#endif
// create the socket and close the connection
QTcpSocket *socket = new QTcpSocket(this);
socket->setSocketDescriptor(handle);
socket->close();
socket->deleteLater();
}
}
}