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Starting with the last meeting in class (05-26-2016)
JBC ToDo's:

  • Make missiles stop at mouse coords (currently temp fixed with work-around)
  • Nuke 'em
  • Missiles start higher
  • Keyboard Menu
  • Show remaining missiles (maybe instead of pics in silos)
  • Pics of missiles in Silos
  • Detection of Silo destruction
  • Maybe Flashing "X" (crosshairs)
  • make count components global in game struct

DT ToDo's:

  • Help the rest of us since he codes too damn fast :-)
  • City count after destruction (maybe via JG's code)
  • Missile spawn from UFOs
  • Smart Missile
  • Possible texture on missiles (Garcia did it)
  • make count componets global in game struct
  • make array to track top five high scores while program running

JR ToDo's:

  • Level Endings
  • Integrate with Score and Cities
  • Game Over screen
  • High Scores?

JG ToDo's:

  • Cities and Silos (PPM/BMP issues)



apt-get lines for OpenGL and Git
UBUNTU 15.10 & 16.04 OpenGL projects:


sudo apt-get update
sudo apt-get install git
sudo apt-get install libx11-dev
sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev libgl1-mesa-dev
sudo apt-get install libopenal1 libopenal-dev
sudo apt-get install libalut0 libalut-dev
sudo apt-get install g++
sudo apt-get install gdb

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