Starting with the last meeting in class (05-26-2016)
JBC ToDo's:
- Make missiles stop at mouse coords (currently temp fixed with work-around)
- Nuke 'em
- Missiles start higher
- Keyboard Menu
- Show remaining missiles (maybe instead of pics in silos)
- Pics of missiles in Silos
- Detection of Silo destruction
- Maybe Flashing "X" (crosshairs)
- make count components global in game struct
DT ToDo's:
- Help the rest of us since he codes too damn fast :-)
- City count after destruction (maybe via JG's code)
- Missile spawn from UFOs
- Smart Missile
- Possible texture on missiles (Garcia did it)
- make count componets global in game struct
- make array to track top five high scores while program running
JR ToDo's:
- Level Endings
- Integrate with Score and Cities
- Game Over screen
- High Scores?
JG ToDo's:
- Cities and Silos (PPM/BMP issues)
apt-get lines for OpenGL and Git
UBUNTU 15.10 & 16.04 OpenGL projects:
sudo apt-get update
sudo apt-get install git
sudo apt-get install libx11-dev
sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev libgl1-mesa-dev
sudo apt-get install libopenal1 libopenal-dev
sudo apt-get install libalut0 libalut-dev
sudo apt-get install g++
sudo apt-get install gdb