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Open Source J-RPG (Based on the Hero of Allacrost engine)
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NemesisDD/ValyriaTear
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Valyria Tear Copyright (C) 2012 by Bertram Copyright (C) 2004 - 2011 by The Allacrost Project This code is licensed under the GNU GPL. It is free software and you may modify it and/or redistribute it under the terms of this license. See http://www.gnu.org/copyleft/gpl.html for details. Valyria Tear is an attempt at creating a small J-RPG using an upgraded HoA engine (See http://www.allacrost.org/). Install procedure: Once you've unpacked the tarball or checked it out of Git, just run 'cmake . && make ' from the top-level directory at the prompt. You'll then be able to play by typing: 'src/valyriatear' A Code::Blocks project file is also provided. Directories included are: dat/ img/ mus/ snd/ src/ txt/ Library dependencies (you will need the following in order to compile and run the game): OpenGL and GLU libjpeg (6.2 to 8) libpng (1.2 to 1.5) SDL (1.2) SDL_ttf (1.2) OpenAL libogg libvorbis GNU Gettext lua 5.1.x Luabind (Provided as a static library) (0.8 atm, but 0.9 is known to work.) Boost headers (1.48) (make sure that the boost headers used to compile Luabind are the same version used to compile Valyria Tear) Qt 4+ (only if you wish to compile the map editor)
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