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cEvent.cpp
213 lines (172 loc) · 5.09 KB
/
cEvent.cpp
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//Credit goes to http://www.sdltutorials.com/sdl-events
//https://wiki.libsdl.org/SDL_EventType
#include "cEvent.h"
CEvent::CEvent() {
}
CEvent::~CEvent() {
}
void CEvent::OnEvent(SDL_Event* Event) {
switch (Event->type) {
case SDL_WINDOWEVENT: {
switch (Event->window.event) {
case SDL_WINDOWEVENT_ENTER: { OnMouseFocus(); break; }
case SDL_WINDOWEVENT_LEAVE: { OnMouseBlur(); break; }
case SDL_WINDOWEVENT_FOCUS_GAINED: { OnInputFocus(); break; } //keyboard focus. What is keyboard focus?
case SDL_WINDOWEVENT_FOCUS_LOST: { OnInputBlur(); break; }
case SDL_WINDOWEVENT_RESTORED: { OnRestore(); break; }
case SDL_WINDOWEVENT_MINIMIZED: { OnMinimize(); break; }
case SDL_WINDOWEVENT_RESIZED: { OnResize(Event->window.data1, Event->window.data2); break; }
case SDL_WINDOWEVENT_EXPOSED: { OnExpose(); break; }
case SDL_WINDOWEVENT_CLOSE: { OnExit(); break; }
}
break;
}
case SDL_KEYDOWN: { OnKeyDown(Event->key.keysym.sym, Event->key.keysym.mod); break; }
case SDL_KEYUP: { OnKeyUp(Event->key.keysym.sym, Event->key.keysym.mod); break; }
case SDL_MOUSEMOTION: {
OnMouseMove(Event->motion.x, Event->motion.y, Event->motion.xrel, Event->motion.yrel, (Event->motion.state&SDL_BUTTON(SDL_BUTTON_LEFT)) != 0, (Event->motion.state&SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0, (Event->motion.state&SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0);
break;
}
case SDL_MOUSEBUTTONDOWN: {
switch (Event->button.button) {
case SDL_BUTTON_LEFT: {
OnLButtonDown(Event->button.x, Event->button.y);
break;
}
case SDL_BUTTON_RIGHT: {
OnRButtonDown(Event->button.x, Event->button.y);
break;
}
case SDL_BUTTON_MIDDLE: {
OnMButtonDown(Event->button.x, Event->button.y);
break;
}
}
break;
}
case SDL_MOUSEBUTTONUP: {
switch (Event->button.button) {
case SDL_BUTTON_LEFT: {
OnLButtonUp(Event->button.x, Event->button.y);
break;
}
case SDL_BUTTON_RIGHT: {
OnRButtonUp(Event->button.x, Event->button.y);
break;
}
case SDL_BUTTON_MIDDLE: {
OnMButtonUp(Event->button.x, Event->button.y);
break;
}
}
break;
}
case SDL_JOYAXISMOTION: {
OnJoyAxis(Event->jaxis.which, Event->jaxis.axis, Event->jaxis.value);
break;
}
case SDL_JOYBALLMOTION: {
OnJoyBall(Event->jball.which, Event->jball.ball, Event->jball.xrel, Event->jball.yrel);
break;
}
case SDL_JOYHATMOTION: {
OnJoyHat(Event->jhat.which, Event->jhat.hat, Event->jhat.value);
break;
}
case SDL_JOYBUTTONDOWN: {
OnJoyButtonDown(Event->jbutton.which, Event->jbutton.button);
break;
}
case SDL_JOYBUTTONUP: {
OnJoyButtonUp(Event->jbutton.which, Event->jbutton.button);
break;
}
case SDL_QUIT: {
OnExit();
break;
}
case SDL_SYSWMEVENT: {
//Ignore
break;
}
default: {
OnUser(Event->user.type, Event->user.code, Event->user.data1, Event->user.data2);
break;
}
}
}
void CEvent::OnInputFocus() {
//Pure virtual, do nothing
}
void CEvent::OnInputBlur() {
//Pure virtual, do nothing
}
void CEvent::OnKeyDown(SDL_Keycode sym, Uint16 mod) {
//Pure virtual, do nothing
}
void CEvent::OnKeyUp(SDL_Keycode sym, Uint16 mod) {
//Pure virtual, do nothing
}
void CEvent::OnMouseFocus() {
//Pure virtual, do nothing
}
void CEvent::OnMouseBlur() {
//Pure virtual, do nothing
}
void CEvent::OnMouseMove(int mX, int mY, int relX, int relY, bool Left, bool Right, bool Middle) {
//Pure virtual, do nothing
}
void CEvent::OnMouseWheel(bool Up, bool Down) {
//Pure virtual, do nothing
}
void CEvent::OnLButtonDown(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnLButtonUp(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnRButtonDown(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnRButtonUp(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnMButtonDown(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnMButtonUp(int mX, int mY) {
//Pure virtual, do nothing
}
void CEvent::OnJoyAxis(Uint8 which, Uint8 axis, Sint16 value) {
//Pure virtual, do nothing
}
void CEvent::OnJoyButtonDown(Uint8 which, Uint8 button) {
//Pure virtual, do nothing
}
void CEvent::OnJoyButtonUp(Uint8 which, Uint8 button) {
//Pure virtual, do nothing
}
void CEvent::OnJoyHat(Uint8 which, Uint8 hat, Uint8 value) {
//Pure virtual, do nothing
}
void CEvent::OnJoyBall(Uint8 which, Uint8 ball, Sint16 xrel, Sint16 yrel) {
//Pure virtual, do nothing
}
void CEvent::OnMinimize() {
//Pure virtual, do nothing
}
void CEvent::OnRestore() {
//Pure virtual, do nothing
}
void CEvent::OnResize(int w, int h) {
//Pure virtual, do nothing
}
void CEvent::OnExpose() {
//Pure virtual, do nothing
}
void CEvent::OnExit() {
//Pure virtual, do nothing
}
void CEvent::OnUser(Uint8 type, int code, void* data1, void* data2) {
//Pure virtual, do nothing
}