Pixie is a public domain 2D game engine for C++, created by Mattias Gustavsson. This modified version of Pixie is being further developed and maintained by Richard Marks. www.ccpssolutions.com
- Microsoft Visual C++ 2008 Express Projects and Solutions
- PixieLib
- Pixie Toolset
- PixieAGT - Pixie Archive Generation Tool
- PixieFGT - Pixie Font Generation Tool
- PixiePCT - Pixie Picture Conversion Tool
- PixiePPT - Pixie Project Patch Tool
- PixiePVT - Pixie Pix Viewer Tool (previously known as PixView)
- PixieIST - Pixie Image Slicing Tool
- Pixie GameWizard - Code Generator
- Pixie Samples
- Hello World
- Bouncing Ball
- Multi Balls
- Snake
- Space Shooter (Currently Incomplete and should be ignored for now)
- Added New Tool Pixie GameWizard for generating your GameState source and header files instantly.
- Added New Project to Solution which just copies the Pixie Toolset into a common Tools folder.
- PixiePPT - Projects now use static linkage.
- Added New Tool PixieIST for slicing up sprite sheets into individual image files
- Backwards-compatibility-breaking-change: Refactored all of Pixie into the pixie namespace. To get your old code to work you need to just use a using namespace pixie statement or prefix anything from Pixie with the pixie:: qualifier.
- Merged in 'BleedingEdge' version of PixieLib from Mattias Gustavsson
- PixieFGT completely refactored and now faster and has the ability to process multiple fonts via an XML configuration file. Will document the XML format soon.
- Added New Sample (See Sample4_Snake directory)
- (Ignore Sample5_SpaceShooter directory for now. It is incomplete.)
- Native MSVC 2008 Express vcproj and sln files
- PixieFGT updated to use Array instead of now-non-existing DynamicArray.
- Slight modifications to PixieLib to reduce excess warnings given by MSVC 2008 Express
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By: Mattias Gustavsson
For more information, tutorials, documentation and to download example source code for games done with Pixie, please visit:
www.pixieuniversity.com
To compile the source code, you need to have DirectX SDK installed.
The Pixie and source code is public domain. Pixie makes use of some third-party code which isn't written by me, and it is not public domain - those parts of the code has their respective license specified.
/Mattias gustavsson