A parallel out-of-core renderer with data load-balancing using the c-Collision protocol
linux parallel opengl cluster mpi rendering out-of-core
This framework will serve as a foundation for my diploma-thesis. This project WAS under strong construction and WAS subject to frequent change.
- a decent linux system running X
- boost-lib (Version 1.38.0)
- openMPI-lib (v1.3.1)
- a decent nvidia GPU (at least with ShaderModel 3)
- OpenGL >= 2.0
- freeglut-lib (v2.4.0)
- alternatively: GLFW [http://glfw.sourceforge.net]
- glew-lib (v1.5.1)
- nvidia's cg-toolkit (v2.1)
- LUA to script the load-balancing strategies (v5.1.4)
- doxygen - to compile the documentation (v1.5.8)
- latex - to get nice formula-images in the documentation
- eclipse-cdt ganymede for development - project dependencies are included (v5.0.2)
- some free huuuuuge OBJ-Models from the web to render (like the PowerPlant or even bigger)
- spacenav-lib - to use a 3Dconnexion 3D-Mouse [http://spacenav.sourceforge.net]