Dependencies:
Google test framework
Lua
PhysFS
OpenGL v4.4
GLEW
GLFW (not to be confused with GLEW)
Libpng
zlib
Some C++11
Goals:
G-Buffer
Any sort of interesting simulation framework (ADEVS perhaps?)
1920x1080x60 fps on my machine
Ambitious, pie-in-the-sky goals. Looking toward the future:
Vulkan support
4K (3840x2160) on whatever expensive hardware I can afford in the future
Occulus VR?