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Dependencies:
Google test framework
Lua
PhysFS
OpenGL v4.4
GLEW
GLFW (not to be confused with GLEW)
Libpng
zlib
Some C++11

Goals:
G-Buffer
Any sort of interesting simulation framework (ADEVS perhaps?)
1920x1080x60 fps on my machine

Ambitious, pie-in-the-sky goals. Looking toward the future:
Vulkan support
4K (3840x2160) on whatever expensive hardware I can afford in the future
Occulus VR?

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Graphics programming exercise / gym / playground

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