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THIS PROJECT IS DEAD

Just use SFML. You'll thank me later.

Please don't send pull requests; they won't be looked at. I'm leaving the code here in case someone wants to fork it and continue development.

Cross-platform HGE

This is a work in progress; it's based on hge-unix with (currently) very few changes on top. That will hopefully change in the future.

The idea is to get one version of HGE running on Windows, Linux and Mac OS X. Vanilla HGE is Windows only, hge-unix is Mac & Linux.

There is absolutely NO support. It might or it might not work for you. Use it as is or don't.

Original hge-unix README

This is a Mac and Unix port of HGE. Ryan C. Gordon did the initial porting work for Red Marble Games, and it is shipping in the Mac versions of several of their games.

Questions about this library on Mac and Linux can be sent to Ryan:

icculus@icculus.org

I don't know anything about the Windows version of HGE.

The original HGE readme is below.

--ryan.

Haaf's Game Engine 1.81 Copyright (C) 2003-2008, Relish Games http://hge.relishgames.com

HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything from a simple puzzle to advanced multilayered platformer or strategy without even thinking of any non game logic code! And you don't have to know anything about "window messages", DirectX programming and all that stuff. Instead you can start developing your own game within 15 minutes!

HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires DirectX 8.0. It will run even on low-end video cards, including built in video cards such as Intel Solano (i815 chipset). HGE can be used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior.

See documentation for details. See license.txt for licensing information. Send any questions, suggestions and bug reports to hge@relishgames.com.

Cheers! :)

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A cross-platform version of the HGE 2D game engine, based on hge-unix

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