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Torque 6 Editor is an MIT licensed editing suite for the Torque 6 engine.

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Building

Torque 6 Editor uses GENie to generate projects to build the editor and the engine. The binaries and scripts are found in the build directory. Windows users can use build/GENERATE_VS**.BAT to generate Visual Studio projects. Torque 6 Editor has a dependency on wxWidgets so you must build it first. See "Building wxWidgets" below for more information.

The engine folder is a git submodule of the main engine repo. You don't have to clone the engine, it will automatically be cloned and updated as a git submodule.

Building wxWidgets

  • Open wxWidgets folder included with project.
  • Find your matching Visual Studio version project in the wxWidgets folder under build/msw (Example: wx_vc12.sln)
  • Build both Debug and Release for Win32 and x64.
  • You only need to do this process once.

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Editing suite for the MIT licensed 3D engine Torque 6.

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