/
Billboard.cpp
73 lines (56 loc) · 1.12 KB
/
Billboard.cpp
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#include "Billboard.h"
#include <GL/glew.h>
#include <gl/gl.h>
#include <assert.h>
uint32_t Billboard::m_vboId = 0;
float Billboard::m_vertices[8] =
{
// 1 0
// 0 0
-0.5f, 0.5f,
// 0 0
// 1 0
-0.5f, -0.5f,
// 0 1
// 0 0
0.5f, 0.5f,
// 0 0
// 0 1
0.5f, -0.5f,
};
bool Billboard::Initialize()
{
assert(m_vboId == 0);
glGenBuffers(1, &m_vboId);
glBindBuffer(GL_ARRAY_BUFFER, m_vboId);
glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(float), m_vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
return true;
}
void Billboard::Release()
{
if (m_vboId != 0)
{
glDeleteBuffers(1, &m_vboId);
m_vboId = 0;
}
}
void Billboard::Setup()
{
glBindBuffer(GL_ARRAY_BUFFER, m_vboId);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), reinterpret_cast<void*>(0));
glEnableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(2);
glDisableVertexAttribArray(3);
glDisableVertexAttribArray(4);
}
void Billboard::Clean()
{
glDisableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void Billboard::Draw()
{
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}