/
BeamTree.cpp
315 lines (248 loc) · 11.1 KB
/
BeamTree.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
/*
* $Id: BeamTree.cpp 298 2015-03-25 13:00:40Z bernardt.duvenhage $
*/
/*
* BeamTree.cpp
* StitchEngine
*
* Created by Bernardt Duvenhage on 2009/09/17.
* Copyright $Date: 2015-03-25 15:00:40 +0200 (Wed, 25 Mar 2015) $ Bernardt Duvenhage. All rights reserved.
*
*
* This file is part of StitchEngine.
* StitchEngine is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* StitchEngine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with StitchEngine. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "BeamTree.h"
#include "Materials/DiffuseMaterial.h"
//=======================================================================//
stitch::BeamTree::BeamTree() :
BVBrush_(new stitch::DiffuseMaterial(stitch::Colour_t(1.0f, 1.0f, 1.0f))),
BVUpdated_(false)
{}
//=======================================================================//
stitch::BeamTree::BeamTree(const BeamTree &lValue) :
BVBrush_(lValue.BVBrush_),
BVUpdated_(lValue.BVUpdated_)
{
std::vector<stitch::BeamSegment *>::const_iterator beamSegmentIter=lValue.beamSegmentVector_.begin();
for (; beamSegmentIter!=lValue.beamSegmentVector_.end(); ++beamSegmentIter)
{
beamSegmentVector_.push_back(new BeamSegment(*(*beamSegmentIter)));
}
std::vector<stitch::BeamTree *>::const_iterator beamTreeIter=lValue.beamTreeVector_.begin();
for (; beamTreeIter!=lValue.beamTreeVector_.end(); ++beamTreeIter)
{
beamTreeVector_.push_back(new BeamTree(*(*beamTreeIter)));
}
}
//=======================================================================//
stitch::BeamTree & stitch::BeamTree::operator=( const BeamTree &lValue)
{
if (&lValue!=this)
{
BVBrush_=lValue.BVBrush_;
BVUpdated_=lValue.BVUpdated_;
std::vector<stitch::BeamSegment *>::const_iterator beamSegmentIter=lValue.beamSegmentVector_.begin();
for (; beamSegmentIter!=lValue.beamSegmentVector_.end(); ++beamSegmentIter)
{
beamSegmentVector_.push_back(new BeamSegment(*(*beamSegmentIter)));
}
std::vector<stitch::BeamTree *>::const_iterator beamTreeIter=lValue.beamTreeVector_.begin();
for (; beamTreeIter!=lValue.beamTreeVector_.end(); ++beamTreeIter)
{
beamTreeVector_.push_back(new BeamTree(*(*beamTreeIter)));
}
}
return (*this);
}
//=======================================================================//
stitch::BeamTree::~BeamTree()
{
clear();
}
//=======================================================================//
void stitch::BeamTree::addBeamSegment(BeamSegment * const beamSegment)
{
beamSegmentVector_.push_back(beamSegment);
BVUpdated_=false;
}
//=======================================================================//
size_t stitch::BeamTree::getNumBeamSegments() const
{
size_t numBeamSegments=beamSegmentVector_.size();
std::vector<stitch::BeamTree *>::const_iterator beamTreeIter=beamTreeVector_.begin();
for (; beamTreeIter!=beamTreeVector_.end(); ++beamTreeIter)
{
numBeamSegments+=(*beamTreeIter)->getNumBeamSegments();
}
return numBeamSegments;
}
//=======================================================================//
void stitch::BeamTree::clear()
{
BVBrush_=stitch::Brush(new stitch::DiffuseMaterial(stitch::Colour_t(1.0f, 1.0f, 1.0f)));
BVUpdated_=false;
std::vector<stitch::BeamSegment *>::const_iterator beamSegmentIter=beamSegmentVector_.begin();
for (; beamSegmentIter!=beamSegmentVector_.end(); ++beamSegmentIter)
{
delete (*beamSegmentIter);
}
beamSegmentVector_.clear();
std::vector<stitch::BeamTree *>::const_iterator beamTreeIter=beamTreeVector_.begin();
for (; beamTreeIter!=beamTreeVector_.end(); ++beamTreeIter)
{
(*beamTreeIter)->clear();
delete (*beamTreeIter);
}
beamTreeVector_.clear();
}
//=======================================================================//
void stitch::BeamTree::build(const size_t chunkSize, const uint8_t splitAxis)
{//Only makes use of cone origins to build tree. It is assumed that cones that originate next to each other points in similar directions!
//New potential child trees.
BeamTree *tree0=new BeamTree;
BeamTree *tree1=new BeamTree;
//Build the beamTree based on the end-cap centres instead of the generator centres.
//=== Find centre of beam end-cap OR BV ===
Vec3 centre;//Set to zero.
if (beamSegmentVector_.size()>0)
{
std::vector<stitch::BeamSegment *>::const_iterator constBeamSegmentIter=beamSegmentVector_.begin();
for (; constBeamSegmentIter!=beamSegmentVector_.end(); ++constBeamSegmentIter)
{//Do a linear traversal through the beam segments.
(*constBeamSegmentIter)->updateBV();
if ((*constBeamSegmentIter)->hasEndCap_)
{
centre+=(*constBeamSegmentIter)->endCapVertices_[0];
} else
{
centre+=(*constBeamSegmentIter)->getBVBrush().centre_;
}
}
centre/=beamSegmentVector_.size();
}
//================================
Plane binarySpacePartition(Vec3(0.0f, 0.0f, 0.0f), 0.0f);
if (splitAxis==0)
{
binarySpacePartition=Plane(Vec3(1.0f, 0.0f, 0.0f), centre.x());//right-hand space.
} else
if (splitAxis==1)
{
binarySpacePartition=Plane(Vec3(0.0f, 1.0f, 0.0f), centre.y());//right-hand space.
} else
if (splitAxis==2)
{
binarySpacePartition=Plane(Vec3(0.0f, 0.0f, 1.0f), centre.z());//right-hand space.
}
//=== Split beam segments into two brances according to their beam orig and the binary space partition plane.
{
std::vector<BeamSegment *>::const_iterator beamSegmentIter=beamSegmentVector_.begin();
for (; beamSegmentIter!=beamSegmentVector_.end(); ++beamSegmentIter)
{
BeamSegment *beamSegment=(*beamSegmentIter);
stitch::Vec3 refVert;
if (beamSegment->hasEndCap_)
{
refVert=beamSegment->endCapVertices_[0];
} else
{
refVert=beamSegment->getBVBrush().centre_;
}
if (refVert*binarySpacePartition.normal_ < binarySpacePartition.d_)
{//Object is in space of tree0.
tree0->addBeamSegment(beamSegment);
}
else
{//Object is in space of tree1.
tree1->addBeamSegment(beamSegment);
}
}
//beamSegmentVector_.clear();//Does not delete the beam segments pointed to by the vector entries.
std::vector<stitch::BeamSegment *>().swap(beamSegmentVector_);//swap with new empty vector.
}
//===
//=== Add child trees to this parent and build the child hierarchy ===
{
if (tree0->beamSegmentVector_.size()>0)
{
beamTreeVector_.push_back(tree0);//Add child tree. There can be more than two child trees if the build mehod is called multiple times.
}
if (tree0->beamSegmentVector_.size()>chunkSize)
{
tree0->build(chunkSize, (splitAxis+1)%3);//Recursively build the tree.
}
if (tree1->beamSegmentVector_.size()>0)
{
beamTreeVector_.push_back(tree1);//Add child tree. There can be more than two child trees if the build mehod is called multiple times.
}
if (tree1->beamSegmentVector_.size()>chunkSize)
{
tree1->build(chunkSize, (splitAxis+1)%3);//Recursively build the tree.
}
}
//====================================================================
}
//=======================================================================//
void stitch::BeamTree::updateBV()
{
if (!BVUpdated_)
{
BVBrush_=stitch::Brush(new stitch::DiffuseMaterial(stitch::Colour_t(1.0f, 1.0f, 1.0f)));
std::vector<stitch::BeamTree *>::const_iterator beamTreeIter=beamTreeVector_.begin();
std::vector<stitch::BeamSegment *>::const_iterator beamSegmentIter=beamSegmentVector_.begin();
beamTreeIter=beamTreeVector_.begin();
for (beamTreeIter=beamTreeVector_.begin(); beamTreeIter!=beamTreeVector_.end(); ++beamTreeIter)
{
stitch::BeamTree *beamTree=*beamTreeIter;
beamTree->updateBV();
BVBrush_=stitch::Brush::mergeBrush(BVBrush_, beamTree->BVBrush_, true);
}
std::vector<stitch::Vec3> leavesBoundingVolumeVertexCloud;
beamSegmentIter=beamSegmentVector_.begin();
for (beamSegmentIter=beamSegmentVector_.begin(); beamSegmentIter!=beamSegmentVector_.end(); ++beamSegmentIter)
{
stitch::BeamSegment *beamSegment=*beamSegmentIter;
beamSegment->updateBV();
const std::vector<stitch::Vec3> beamSegmentBoundingVolumeVertexCloud = beamSegment->getBVBrush().getVertexCloud();
leavesBoundingVolumeVertexCloud.insert(leavesBoundingVolumeVertexCloud.end(), beamSegmentBoundingVolumeVertexCloud.begin(), beamSegmentBoundingVolumeVertexCloud.end());
}
stitch::Brush leavesBoundingVolumeBrush(BVBrush_.pMaterial_->clone(), leavesBoundingVolumeVertexCloud, 20);
BVBrush_=stitch::Brush::mergeBrush(BVBrush_, leavesBoundingVolumeBrush, true);
BVUpdated_=true;
BVBrush_.updateLinesVerticesAndBoundingVolume(true);
BVBrush_.optimiseFaceOrder();
}
}
#ifdef USE_OSG
osg::ref_ptr<osg::Node> stitch::BeamTree::constructOSGNode(const uintptr_t key) const
{
osg::ref_ptr<osg::Group> osgGroup=new osg::Group();
osgGroup->addChild(BVBrush_.constructOSGNode(false, false, true, key));
std::vector<stitch::BeamTree *>::const_iterator beamTreeIter=beamTreeVector_.begin();
std::vector<stitch::BeamSegment *>::const_iterator beamSegmentIter=beamSegmentVector_.begin();
beamTreeIter=beamTreeVector_.begin();
for (beamTreeIter=beamTreeVector_.begin(); beamTreeIter!=beamTreeVector_.end(); beamTreeIter++)
{
stitch::BeamTree *beamTree=*beamTreeIter;
osgGroup->addChild(beamTree->constructOSGNode(key));
}
beamSegmentIter=beamSegmentVector_.begin();
for (beamSegmentIter=beamSegmentVector_.begin(); beamSegmentIter!=beamSegmentVector_.end(); ++beamSegmentIter)
{
stitch::BeamSegment *beamSegment=*beamSegmentIter;
osgGroup->addChild(beamSegment->getBVBrush().constructOSGNode(false, false, true, key));
}
return osgGroup;
}
#endif// USE_OSG