A just-for-fun project involving SDL2 and networked multiplayer.
The current netcode is still TCP-based and has no concept of lag, much less lag compensation, and the game may become unplayable over bad connections.
Credit to the amazing Kenney (http://www.kenney.nl/) for the fonts.
Sounds generated via http://www.superflashbros.net/as3sfxr/ and edited in Audacity.