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PiNG

A just-for-fun project involving SDL2 and networked multiplayer.

The current netcode is still TCP-based and has no concept of lag, much less lag compensation, and the game may become unplayable over bad connections.

Credit to the amazing Kenney (http://www.kenney.nl/) for the fonts.

Sounds generated via http://www.superflashbros.net/as3sfxr/ and edited in Audacity.

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Playing around with SDL2 and networking.

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