Doodle is an experiment, a game that aims to provide a fun audiovisual experience instead of innovative gameplay. It is free and open source software, based on Quake 1 source-code and the NPRQuake project by Alex Mohr. We spent a lot of time adapting, fixing and improving the GLQuake engine, but there's still a lot to do.
- Klaus Silveira (Creator, developer)
- Paweł Chrapka (Level designer)
- Alex Mohr (NPRQuake renderer)
- John Carmack and id Software for kicking ass all those years
- Alex Mohr for his work on NPRQuake
- QuakeSrc.org for everything, R.I.P
- mh for his great knowledge of the Quake engine and not keeping that for himself
Well, there's a lot to do, including a better todo list. I'm also working on a roadmap, but i wanted to focus on fixing bugs and getting the engine stable.
- Fix bug when automatically loading the sketch renderer (strange texture flickering)
- Fix map size limit bug
- Fix weapon projectile origin and angle
- Port to Linux
- Once ported to Linux, get rid of Visual Studio
- Support for transparent PNGs and/or TGAs for better sprites (both in-game and menu)
- Everytime a weapon is shot, an sprite like s_explod.spr should appear. Later we'll create the "ra ta ta ta" effect.
- Everytime an enemy is hit, an sprite like s_explod.spr should appear. Later we'll create the "Pow!" and other effects.
- Create an animal enemy, in order to replace the Quake dog
- Create more soldier-esque enemies
- Create flying enemies
- Create a boss
- Sound effects in Doodle should be made with your mouth, as much ridiculous and funny as possible.
- Create sound effects for all weapons
- Create sound effects for player
- Create sound effects for menus