An old project created during a real-time graphics class at Cal Poly.
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cgibson/2cities
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- TWO CITIES - Members: Bob Somers, Chris Gibson, Clovas Hansen, David Hakken, Kennedy Owen, Sean Forsberg CSC 476 - Spring 2010 Final Project submission: June 10, 2010 Compiling instructions ---------------------- To compile, enter: make To clean up, enter: make clean Execution instructions ---------------------- Before execution, make sure the server and client are both connecting on computers on the same network, and that you know the IP of the server. To check for the server's IP, in a Terminal, use "ifconfig". In Unix/Linux, it should be under eth0 or wlan0, as the "inet addr". The whole number and the periods are needed when connecting to a server (first option) on the main menu. Example: 127.0.0.1 is a valid IP if the server is on the same computer; 197.128.175.231 is also a valid IP address. To run, use three Terminals (preferrably on two-three computers). In the first Terminal (Server), enter: ./2cities-server In the second Terminal (Player One), enter: ./2cities-client [-pretty | -fullscreen] -pretty: Enables extra bloom and shader effects; this flag is built for higher-end machines. -fullscreen: Runs the game in full screen mode. In the third Terminal (Player Two), enter the same as for the second Terminal. Game controls ---------------------- Menu Left click, Enter confirm Right click, Esc backtrack Up & Down Arrow Keys, Scroll wheel switch between options '[' stop music Build 'aswd' movement keys Right click->drag on ground draw building base Right click->drag on building move building Left click->drag on building side expand/collapse building '1', '2', Scroll Wheel select building type Space Bar (hold) panoramic view '[' stop music ']' play music Carnage 'aswd' movement keys Mouse look around Left click, Enter shoot ammo '1' through '6', Scroll wheel Choose ammo type to shoot '[' stop music ']' play music 'n' play next music track Results '[' stop music AUDIO DISCLAIMER ---------------------- Two Cities contains music taken from the Newgrounds Audio Portal. This music is licensed under the Creative Commons license, meaning it can be used and remixed so long as proper credit is given to the artists and the music is not used in an application for profit. The following artists' music tracks were used in the Spring 2010 release of Two Cities: Aleks Hell, Ben Fischl, DJ Dreamz, DJ Sonik, NemesisTheory, SamsterProductions, Zeeber85. Two Cities contains sound effect clips taken from The Freesound Project. All sound effect clips are licensed under the Creative Commons license, as stated in the previous paragraph. The following artists' sound effects were used in the Spring 2010 release of Two Cities: junggle, aust_paul, THE_bizniss, smcameron, Snipperbes. Additionally, sound effects from the IBM Model M Keyboard Simulator were used in the Spring 2010 release of Two Cities. These sound effects are not being used for commercial profit, only serving to enhance Two Cities gameplay experience.
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An old project created during a real-time graphics class at Cal Poly.
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