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RiftRay

Oculus Rift DK2 enabled viewer for the worlds of Shadertoy.

Instructions

Tap the side of the Rift with one finger to dismiss the Health and Safety Warning and recenter your view. Look at the pictures in the gallery, and tap the Rift to be transported. Tap again to return to the gallery.

Features

  • Adaptive performance scaling
  • Tracking volume display(on when near the boundary)
  • Auxiliary window display mirroring
  • Gamepad support
  • Sixense Razer Hydra support
  • Vertical FOV adjustment(per developer guide section 8.5.4)

Controls

Gamepad and Hydra are supported, but optional. You can get by with only the HMD for input by tapping on it to select a shader in the gallery.

To highlight a shader's thumbnail in the gallery, look straight at it or point the right Hydra controller at it.

Keyboard and HMD:

  • WASD - movement
  • Space bar - recenter
  • Enter - select shader/return to gallery
  • Tap on HMD - select shader/return to gallery

Mouse

  • Wheel -adjust vertical FOV
  • Right click & drag - movement in horizontal plane
  • Left click & drag - yaw

Gamepad:

  • Right hand buttons - movement
  • Shoulder buttons - height adjustment/speed boost
  • "Start" button - select shader/return to gallery
  • Hold "select" and press Left Shoulder buttons - adjust vertical FOV

Hydra:

  • Right stick - movement
    • Press in and move stick for vertical movement
  • Trigger - speed boost
  • Start button - select shader/return to gallery
  • Left trigger - adjust vertical FOV

Acknowledgments

All shader code under shaders/shadertoy/ was written by the top developers in the field and is covered by the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License http://creativecommons.org/licenses/by-nc-sa/3.0/us/ unless stated otherwise in the code.

Huge Thanks to:

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Step into the worlds of Shadertoy.

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