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The only game engine that tastes better slightly burned!
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creichert/marshmallow_h
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==================================================================================== Marshmallow Game Engine ==================================================================================== “The only game engine that tastes better slightly burned!” About ===== Marshmallow is a game engine for 8-bit and 16-bit style 2D video games, it won’t be limited to such, but most of the base features will focus on that era of gaming. http://bit.ly/marshmallow_h Source ====== $ git clone --recursive git://github.com/gamaral/marshmallow_h.git Notice the *--recursive* switch, it's needed so that submodules get checked out along with the main repository. Building ======== Linux ----- Run the following from project root: ./configure && make -C build X11-GLX is turned OFF by default, you will need to turn it ON using ccmake/cmake-gui or by passing the following argument to the configuration script: -DMARSHMALLOW_VIEWPORT_USE_X11_GLX:BOOL=ON (remember to reconfigure more than one to allow cmake to look for dependencies) Mac OSX ------- Run the following from project root: ./configure -G Xcode Launch Xcode and open the project file in the build directory. Windows ------- Run CMakeGui with `source` set to project root and `output` to the build directory. Make sure to run the configure step at least twice after changing the backend or you might get issues with libpng not being found. X11-WGL (wiggle) is turned OFF by default, you will need to turn it ON using ccmake/cmake-gui. Configure and Generate a VS 2008/2010 solution, or generate makefiles to build from the command line using nmake or jom (https://qt.gitorious.org/qt-labs/jom) MinGW also works. Tested platforms are Win7 x86/x64 vim:syn=notes:
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The only game engine that tastes better slightly burned!
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