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Core Woolz README
=================
($Id$)

Bill.Hill@igmm.mrc.ac.uk 2012

Contents
--------


1)  What is Woolz
2)  Where can I get the Woolz software?
3)  How can I build Woolz?
4)  How can I use Woolz?
5)  File formats.
6)  How can I write my own Woolz code?
6a)   The Woolz Object ("It's object orientated, sort of")
6b)   Access Methods
6c)   Geometric Models
6d)   Contours
6e)   Affine Transforms
6f)   Basis Function Transforms
6e)   Meshes
7)  Documentation

1) What is Woolz?
-----------------


Woolz is a set of software libraries and executables for image processing
and pattern recognition that was initially developed at the MRC Clinical
Population and Cytogenetics Unit, now called the MRC Human Genetics Unit,
for fast microscope slide scanning, chromosome image analysis, pattern
recognition and a wide range of image processing and analysis problems.
The original authors of the software are Dr. Denis Rutovitz and Dr Jim Piper
although the software has developed and expanded considerably since their
initial work.

Woolz has been adopted as the standard for the Mouse Atlas Databases
(http://www.emouseatlas.org) and is used for all the reconstructions,
anatomical, gene-expression and spatial domains. This is because the
interval coding provides significant computing advantages in a range of
image processing functions specifically in set operations (such as union,
intersection, etc.) morphological operations (erosion, dilation etc.) and
other binary image processing such as distance transforms, skeletonization,
segmentation and labelling. In general Woolz is very efficient with respect
to both memory use and time.

The Woolz data structures are, in general, compact and in terms of
grey-level data minimise memory usage without compression (which in
principle could also be applied). It is especially efficient for
morphological and set operations because of the way it's 2 and 3D
domain objects are encoded using intervals.

Since it's adoption by the Mouse Atlas Project there have been many
significant developments in Woolz, which have primarily been focused on
3D reconstruction, transforms, registration and warping.

 Woolz has been written in ANSI standard C so that it will build and
run on all computing platforms that support some basic requirements,
such as supporting at least 32 bit integers and IEEE floating point.
The software is know to build on GNU/Linux, MacOSX and Solaris systems.
It will also build using MingW on Windows systems.

The code is partitioned into the following modules:

libAlc:		Library providing generic data structures and memory allocation
	        functions.
libAlg:		Library providing basic numerical algorithms.
libbibfile:     Library with bibfile style input/output functions.
libhguDlpList:  Library with a generic doubly linked pointer list.
libReconstruct: Library with code for 3D alignment of 2D section images to
                form a 3D image.
libWlz:         The Woolz image processing library.
libWlzBnd:      Library with small functions that bind Woolz to other languages.
libWlzExtFF:    Library for external data format input/output.
java:           Directory structure in which the Woolz Java binding can be
                built.
binWlz:         Small command line based Woolz programs.
binWlzApp:      More small command line based Woolz programs.
binWlzExtFF:    Small command line based Woolz programs which use external file formats.
binWlzTst:      Small command line based test programs for Woolz.

The authors include (in sort order):
Bill Hill
Christophe Dubreuil
Elizabeth Guest
Jianguo Rao
Jim Piper
Konstantinos Liakos
Margaret Stark
Nick Burton
Richard Baldock

The skeleton for the autoconf system was shamelessly copied from Tina
(http://www.tina-vision.net).

2) Where can I get the Woolz software?
--------------------------------------

While we plan to release Woolz to some public code repository, currently it
can only be obtained (both as source code and compiled code) from:
MRC Human Genetics Unit
MRC IGMM, University of Edinburgh
Western General Hospital
Crewe Road, Edinburgh EH4 2XU, UK.

3. How can I build Woolz?
-------------------------

Woolz should build easily on most modern systems that have the GNU Build
system (see http://en.wikipedia.org/wiki/GNU_build_system).

In most cases the following should be sufficient to build Woolz:

tar -zxf Woolz.tgz
cd Woolz/src

aclocal
automake -a
autoconf
libtoolize (Linux) or glibtoolize (Mac)
./configure --enable-extff --enable-optimise
make 

A prefix can be given in the configure stage to define where the programs,
libraries etc will be installed. Use

./configure --help

to see this and more options.

4) How can I use Woolz?
-----------------------

There are over 200 small command line programs within Woolz. All
of these accept -h as an argument to show their usage. On unix-like
systems it is common to combine these small programs into a single
command line with pipes. These programs include those for:
  applying affine, basis function and mesh based transforms
  registration of spatial domain objects and surfaces
  reconstruction from serial sections
  morphological operations (erosion, dilation, etc>)
  set operations (union, intersection etc)
  feature extraction
  mesh generation
  contour generation
  distance transforms
  histograms
  thresholding and labelling
  grey and colour image value filters

5) File formats.
----------------

The encoding of Woolz objects when serialised to files is defined only
by the source code in the WlzReadObj()/WlzWriteObj() functions. For
historical reasons there is no unique identifier (magic number) for
Woolz objects. Woolz objects can also (usualy with some loss of information)
be written to other (external) file formats.

The program WlzExtFFConvert can be used to convert between supported
file formats. The library functions WlzEffReadObj() and WlzEffWriteObj()
(in libWlzExtFF) can also be used to read and write non-Woolz format
files.


6) How can I write my own Woolz code?
-------------------------------------

The best way to understand Woolz is through the source code, but what
follows attempts to give an overview and may be some help.

6a) The Woolz Object ("It's object orientated, sort of")
---------------------------------------------------------

The Woolz Object
----------------

  typedef struct _WlzObject
  {
    WlzObjectType      type;
    int                linkcount;
    WlzDomain          domain;
    WlzValues          values;
    WlzPropertyList    *plist;
    struct _WlzObject  *assoc;
  } WlzObject;

The fields encode the type, link count, spatial domain,
values, properties and any associated objects of an object.
The type simply encodes what the object is (3D image, 2D polygon, ...).
Object use reference counting via the linkcount makes many Woolz
operations, such as thresholding, extremely efficient with regard to
both space and time. The link (reference) count of an object is
incremented when an object is assigned using WlzAssignObject() and
decremented when an object is freed using WlzFreeObj(). Typical
usage looks like:

  WlzObject *obj;

  obj = WlzAssignObject(WlzReadObj(stdin, &errNum), NULL);
  /* Do something with obj */
  (void> )WlzFreeObj(obj);

The domain of an object is the spatial extent within which the object
is defined, some other spatial representation (including meshes), some
transformation or bizarrely a histogram.

The values of an object are some values, such as intensities, which are
only defined within the objects domain.

There is a core Woolz object type:

  typedef struct _WlzCoreObject
  {
    WlzObjectType type;
    int           linkcount;
  } WlzCoreObject;

which is sufficient to determine the type of and object and to either
assign it or free it. So, "there's inheritance too, sort of". The
other type of top level Woolz object is an array of objects:

  typedef struct _WlzCompoundArray
  {
    WlzObjectType type;
    int           linkcount;
    WlzObjectType otype;
    int           n;
    WlzObject     **o;
    WlzPropertyList *plist;
    WlzObject     *assoc;
  } WlzCompoundArray;

This is similar to the main Woolz object type but has an array of objects
rather than a domain and values (variants of this compound object exist
including variants with linked lists).

Woolz Domains
-------------

The domain of an object is (in most cases) the spatial description of
and object. For 2D or 3D domain objects, such as the EMAGE anatomy
domains or the EMAGE model embryos, the domain encodes the region of
space that the anatomical or embryo component occupies.
Just as there is a core object there is a core domain which has the
same uses as the core object:

  typedef struct< _WlzCoreDomain
  {
    WlzObjectType   type;
    int<            linkcount;
    void            *freeptr;
  } WlzCoreDomain;

The additional field (compared to WlzCoreObject) is the free pointer.
This is a pointer to a stack of memory blocks that have been allocated
for the domain. The Woolz Domain is a union of the possible domains:

  typedef union _WlzDomain
  {
    struct _WlzCoreDomain      *core;
    struct _WlzIntervalDomain  *i;
    struct _WlzPlaneDomain     *p;
    struct _WlzPolygonDomain   *poly;
    struct _WlzBoundList       *b;
    struct _WlzHistogramDomain *hist;
    struct _WlzRect            *r;
    struct _WlzFRect           *fr;
    struct _WlzAffineTransform *t;
    struct _WlzWarpTrans       *wt;
    struct _WlzContour         *ctr;
    struct _WlzMeshTransform   *mt;
    struct _WlzLBTDomain2D     *l2;
    struct _WlzLBTDomain3D     *l3;
    struct _WlzCMesh2D         *cm2;
    struct _WlzCMesh2D5        *cm2d5;
    struct _WlzCMesh3D         *cm3;
    struct _WlzPoints          *pts;
    struct _WlzLUTDomain       *lut;
    struct _WlzThreeDViewStruct *vs3d;
  } WlzDomain;

These include domains for 2D and 3D spatial regions (WlzIntervalDomain
and WlzPlaneDomain) as well as polygons, boundaries, contours, meshes
and transforms (such as affine, basis function and mesh transforms).
Transforms are domains since they are spatial mappings. Histograms
are domains too (for historical reasons).

Woolz Values
------------

The values of an object (again in most cases) represent the actual
values that are embedded in the space defined by the domain. An
object with a domain but without values is perfectly valid and are
frequently used that way, eg to represent some anatomical region.
The core values type is:

  typedef struct _WlzCoreValues
  {
    WlzObjectType type;
    int       linkcount;
  } WlzCoreValues;

The Woolz Values is (similarly to the Woolz Domain) a union of the
possible Woolz values:

  typedef union _WlzValues
  {
    struct _WlzCoreValues     *core;
    struct _WlzRagRValues     *v;
    struct _WlzRectValues     *r;
    struct _WlzIntervalValues *i;
    struct _WlzConvHullValues *c;
    struct _WlzVoxelValues    *vox;
    struct _WlzObject         *obj;
    struct _WlzFeatValues     *fv;
    struct _WlzRectFeatValues *rfv;
    struct _WlzIndexedValues  *x;
    struct _WlzTiledValues    *t;
    struct _WlzLUTValues      *lut;
  } WlzValues;

The types of values include image values (WlzRagRValues, WlzRectValues,
WlzIntervalValues and WlzVoxelValues), convex hulls, indexed values
(used with meshes) look up tables and features. The top level Woolz object
itself is also a valid values! This allows objects to be defined which
include a spatial mapping, such as an affine transform, without computing
the transformation of the object.

Woolz Properties
----------------

Property lists are arbitrary lists of properties that are associated with
an object such as a meaningful name. They were once used extensively,
but have now been reinstated as genuine linked lists. Properties may
be used to record the history of an object or object names.

6b) Access Methods
------------------

Given that Woolz objects are complex data structures, access functions
are required to use their elements. These access methods are for spatial
domain objects with values (images) but simple adaptations can make the
code applicable to spatial domain objects without values.

Interval Scanning
-----------------

Processing 2D Woolz domain objects is most efficiently done by scanning
through objects using blocks of contiguous pixels.

  WlzGreyP gP,
  WlzObject *obj;
  WlzIntervalWSpace iWsp;
  WlzGreyWSpace gWsp;
  WlzErrorNum   errNum = WLZ_ERR_NONE;

  errNum = WlzInitGreyScan(obj, &iWsp, &gWsp);
  while((errNum == WLZ_ERR_NONE) &&
        ((errNum = WlzNextGreyInterval(&iWsp)) == WLZ_ERR_NONE))
  {
    gP = gWsp.u_grintptr;
    switch(gWsp.pixeltype)
    {
      case WLZ_GREY_INT:
        for(iPos = iWsp.lftpos; iPos &lt;= iWsp.rgtpos; ++iPos)
        {
          *(gP.inp + iPos) /= 2;
        }
        break;
      default:
        errNum = WLZ_ERR_GREY_TYPE;
        break;
    }
  }
  if(errNum == WLZ_ERR_EOO)
  {
    errNum = WLZ_ERR_NONE;
  }

Random Access
-------------

There are random access functions for establishing whether some vertex
within a spatial domain object (WlzInsideDomain()) and the value at
some position in space, either inside or outside the object:

  int       val;
  WlzIVertex3 pos;
  WlzObject *obj;
  WlzGreyValueWSpace *gVWSp;
  WlzErrorNum   errNum = WLZ_ERR_NONE;

  gVWSp = WlzGreyValueMakeWSp(obj, &errNum);
  if(errNum == WLZ_ERR_NONE)
  {
    WlzGreyValueGet(gVWSp, pos.vtZ, pos.vtY pos.vtX);
    switch(gVWSp-&gt;gType)
    {
      case WLZ_GREY_INT:
        val = (*(gVWSp->gVal)).inv;
        break;
      default:
        errNum = WLZ_ERR_GREY_TYPE;
        break;
    }
  }

Iterators
---------

Simple iterators are another way to access the values of spatial domain
objects in scan order. Unlike WlzNextGreyInterval() the iterators work
for both 2D and 3D. In the example below all (integer) values of the
spatial domain object are incremented from 0.

  WlzErrorNum SetInvGreyValues(WlzObject *obj)
  {
    int         i = 0;
    WlzIterateWSpace *itWSp = NULL;
    WlzErrorNum   errNum = WLZ_ERR_NONE;

    itWSp = WlzIterateInit(obj, WLZ_RASTERDIR_IPILIC, 1, &errNum);
    if(errNum == WLZ_ERR_NONE)
    {
      while((errNum = WlzIterate(itWSp)) == WLZ_ERR_NONE)
      {
	*(itWSp->gP.inp) = i++;
      }
      if(errNum == WLZ_ERR_EOO)
      {
	errNum = WLZ_ERR_NONE;
      }
    }
    WlzIterateWSpFree(itWSp);
    return(errNum);
  } 


6c) Geometric Models
--------------------

Woolz geometric models provide a unified representation of both 2D and
3D geometric models composed of simplices. They are capable of simple planar
straight line graphs in 2D and both manifold and non-manifold surfaces
(with non intersecting elements) in 3D.

6d) Contours
------------

Woolz geometric models are used to represent contours such as iso-value
contours extracted from domain objects.

6e) Affine Transforms
---------------------

An affine transform is a transformation which preserves lines and the
parallelism of lines, but not necessarily lengths or the angles between
(non parallel) lines. Affine transforms in Woolz are stored as homogeneous
3x3 and 4x4 matrices (actually 4x4 arrays are used for both but 2D
transforms access them as if they are 3x3).

6f) Basis Function Transforms
-----------------------------

Basis function transforms allow displacements at discrete points to be
interpolated throughout an object's domain. These are the sum of radially
symmetric component transforms, with each component transform centred on
one of the points.

6e) Meshes
----------

Data structures and methods exist within Woolz for both convex and
conforming meshes composed of simplices in 2, 2.5 (2D topology but
3D geometry, ie surfaces in 3D space) and 3D. Transforms may be
built using the meshes by associating  displacements with the mesh
nodes, in the case of conforming meshes this is done using indexed
values.

7)  Documentation
-----------------

Woolz uses Doxygen (http://www.doxygen.org) for documentation, but the
documentation is, as always, the source code itself!

About

Woolz is a set of software libraries and executables for image processing.

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