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fridge
======

This is a rewrite of the 2012 hackathon jump'n'run game "fridge filler"
in C using the SDL2.

Movement:
Walk with arrow keys, jump with space bar.

Shortcuts:
R = Reset the player position to its origin.
Q = Quit the game.
D = Start the debug mode.
 -> U = Reload the config.
 -> P = Pause enemy movement
 -> B = Show collision lines of the map. 

Dependencies:
* SDL2
* SDL2_ttf
* SDL2_image
* jansson >= 2.5

Used Assets:
* Burger by Gobusto: http://opengameart.org/content/burger (CC-BY-SA 3.0)
* Pizza Sprite by Gobusto: http://opengameart.org/content/pizza-sprite (CC-BY-SA 3.0)
* Floppy Disc by Gobusto: http://opengameart.org/content/floppy-disk (CC-BY-SA 3.0)
* Pixel Art TV Set by Kieff: http://opengameart.org/content/pixel-art-tv-set (CC-BY-SA 3.0)
* 04 font: http://04.jp.org/ (public domain)

Formerly Used:
* Ghost Lvl1,2,3 (60px) by qubodup: http://opengameart.org/content/ghost-lvl1-2-3-60px (CC-BY-SA 3.0)
* getpixel() from: http://sdl.beuc.net/sdl.wiki/Pixel_Access