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====== Helium

Welcome! Helium aims to be an open source game engine toolkit to help provide foundation technology and GUI tools for building game engines (not games per se).

This project was seeded with code from Nocturnal Initiative, an open source project at Insomniac Games. Its continued development is generously funded by Whitemoon Dreams, Inc.

http://nocturnal.insomniacgames.com/ http://www.insomniacgames.com/ http://www.insomniacgames.com/research_dev/ http://whitemoondreams.com/

======== Download

Source archive of head revision: http://github.com/HeliumProject/Helium/zipball/master

Git URL (read only): git://github.com/HeliumProject/Helium.git

============= Prerequisites

Visual Studio 2010

=============== Building Helium

First, generate project files by using premake4. premake4 is included prebuilt for win32 platforms, in [helium root]/Utilities/Win32. See premake documentation for more details. Project files generated by premake will be placed in the [helium root]/Premake folder. http://industriousone.com/premake-quick-start

Next, you'll need to build Dependencies.sln, which should build all the libraries Helium depends upon. You must build Dependencies.sln using the same Project Configuration and Platform as you plan to use for Helium. (Eg: Debug / Win32, Release Unicode / x64)

Once you've build Dependencies.sln, you should be able to build Helium.sln. Again, make sure your Project Configuration and Platform setting match up.

==================== Platform Agnosticism

We are moving toward a platform-agnostic toolkit from windows-only. For the time being we are moving all platform-specific API calls into Platform.vcproj.

-Geoff (AKA gorlak) -Andy (AKA andyburke) -Paul (AKA pacman)

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