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ShadeRect.c
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ShadeRect.c
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/*
File: ShadeRect.c
Version: 1.0
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc.
("Apple") in consideration of your agreement to the following terms, and your
use, installation, modification or redistribution of this Apple software
constitutes acceptance of these terms. If you do not agree with these terms,
please do not use, install, modify or redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and subject
to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs
copyrights in this original Apple software (the "Apple Software"), to use,
reproduce, modify and redistribute the Apple Software, with or without
modifications, in source and/or binary forms; provided that if you redistribute
the Apple Software in its entirety and without modifications, you must retain
this notice and the following text and disclaimers in all such redistributions of
the Apple Software. Neither the name, trademarks, service marks or logos of
Apple Computer, Inc. may be used to endorse or promote products derived from the
Apple Software without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or implied,
are granted by Apple herein, including but not limited to any patent rights that
may be infringed by your derivative works or by other works in which the Apple
Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION
OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT
(INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Copyright © 2002 Apple Computer, Inc., All Rights Reserved
*/
#include <Carbon/Carbon.h>
#include "ShadeRect.h"
// -----------------------------------------------------------------------------
// types
// -----------------------------------------------------------------------------
//
typedef struct
{
float start;
float range;
} ShadeData;
typedef struct
{
CGRGB start;
CGRGB range;
} ColorShadeData;
// -----------------------------------------------------------------------------
// prototypes
// -----------------------------------------------------------------------------
//
void GrayscaleGradientEvaluate(
void* info,
const float* in,
float* out );
void ColorGradientEvaluate(
void* info,
const float* in,
float* out );
// -----------------------------------------------------------------------------
// GrayscaleGradientEvaluate
// -----------------------------------------------------------------------------
//
void GrayscaleGradientEvaluate(
void* inInfo,
const float* in,
float* out )
{
ShadeData* data = (ShadeData*) inInfo;
out[ 0 ] = out[ 1 ] = out[ 2 ] = data->start + in[ 0 ] * data->range;
// always 100% alpha CGShading alpha isn't working in Jaguar right now
// anyway, so if it does start working, the behavior won't change.
out[ 3 ] = 1;
}
// -----------------------------------------------------------------------------
// ShadeRect
// -----------------------------------------------------------------------------
//
OSStatus ShadeRect(
float inStartShade,
float inEndShade,
const HIRect* inRect,
CGContextRef inContext )
{
OSStatus err = noErr;
CGColorSpaceRef colorSpace;
CGFunctionCallbacks callbacks = { 0, GrayscaleGradientEvaluate, NULL };
CGFunctionRef function;
CGShadingRef shading;
ShadeData data;
// Warning: this stuff is sitting on the stack. Be careful if you move
// the shading code around.
data.start = inStartShade;
data.range = inEndShade - inStartShade;
CGContextSaveGState( inContext );
CGContextClipToRect( inContext, *inRect );
colorSpace = CGColorSpaceCreateDeviceRGB();
require_action( colorSpace != NULL, CantCreateColorSpace, err = memFullErr );
function = CGFunctionCreate(
&data, // info
1, // domainDimension
NULL, // input domain NULL == no range clipping
4, // rangeDimension,
NULL, // output domain NULL == no range clipping
&callbacks ); // CGFunctionCallbacks
require_action( function != NULL, CantCreateFunction, err = memFullErr );
shading = CGShadingCreateAxial(
colorSpace,
inRect->origin, // start
CGPointMake( CGRectGetMinX( *inRect ), CGRectGetMaxY( *inRect ) ), // end
function,
false, // extendStart
false ); // extendEnd
require_action( colorSpace != NULL, CantCreateShading, err = memFullErr );
CGContextDrawShading( inContext, shading);
CantCreateFunction:
CGShadingRelease( shading );
CantCreateShading:
CGColorSpaceRelease( colorSpace );
CantCreateColorSpace:
CGContextRestoreGState( inContext );
return err;
}
// -----------------------------------------------------------------------------
// ColorGradientEvaluate
// -----------------------------------------------------------------------------
//
void ColorGradientEvaluate(
void* inInfo,
const float* in,
float* out )
{
ColorShadeData* data = (ColorShadeData*) inInfo;
out[ 0 ] = data->start.red + in[ 0 ] * data->range.red;
out[ 1 ] = data->start.green + in[ 0 ] * data->range.green;
out[ 2 ] = data->start.blue + in[ 0 ] * data->range.blue;
// always 100% alpha CGShading alpha isn't working in Jaguar right now
// anyway, so if it does start working, the behavior won't change.
out[ 3 ] = 1;
}
// -----------------------------------------------------------------------------
// ShadeRectColor
// -----------------------------------------------------------------------------
//
OSStatus ShadeRectColor(
const CGRGB* inStartColor,
const CGRGB* inEndColor,
const HIRect* inRect,
CGContextRef inContext )
{
OSStatus err = noErr;
CGColorSpaceRef colorSpace;
CGFunctionCallbacks callbacks = { 0, ColorGradientEvaluate, NULL };
CGFunctionRef function;
CGShadingRef shading;
ColorShadeData data;
// Warning: this stuff is sitting on the stack. Be careful if you move
// the shading code around.
data.start = *inStartColor;
data.range.red = inEndColor->red - inStartColor->red;
data.range.green = inEndColor->green - inStartColor->green;
data.range.blue = inEndColor->blue - inStartColor->blue;
CGContextSaveGState( inContext );
CGContextClipToRect( inContext, *inRect );
colorSpace = CGColorSpaceCreateDeviceRGB();
require_action( colorSpace != NULL, CantCreateColorSpace, err = memFullErr );
function = CGFunctionCreate(
&data, // info
1, // domainDimension
NULL, // input domain NULL == no range clipping
4, // rangeDimension,
NULL, // output domain NULL == no range clipping
&callbacks ); // CGFunctionCallbacks
require_action( function != NULL, CantCreateFunction, err = memFullErr );
shading = CGShadingCreateAxial(
colorSpace,
inRect->origin, // start
CGPointMake( CGRectGetMinX( *inRect ), CGRectGetMaxY( *inRect ) ), // end
function,
false, // extendStart
false ); // extendEnd
require_action( colorSpace != NULL, CantCreateShading, err = memFullErr );
CGContextDrawShading( inContext, shading);
CantCreateFunction:
CGShadingRelease( shading );
CantCreateShading:
CGColorSpaceRelease( colorSpace );
CantCreateColorSpace:
CGContextRestoreGState( inContext );
return err;
}