gchronis/groupitaire
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MATH 442 SS Fall 2013 HOMEWORK 5: SOLITAIRE v2.0 solitaire_c solitaire_s A "freecell" solitaire remote player service. --------------------------------------------- In this folder is a collection of C files that could serve as a starting point for a text-based networked multiple solitaire game. There are two main C files, solitaire_c.c and solitaire_s.c, that can be used to compile a rudimentary client and server executable that can play a single-player solitaire hand over a network connection. The code is nearly the same as the single-executable version, found in the v1.0 folder. The difference is that the code is split into two portions: (1) a front-end client that receives a solitaire player's card plays and sends each command over a network socket to a listening server and (2) the server listening server that deals out a game, displays the status of play, and accepts commands send over a network socket from a single client. To test out the programs, bring up two terminal windows on the same machine. In one, type the commands make server ./solitaire_s 2000 The first command will build a 'solitaire_s' executable from a bunch of C files (see the text file 'Makefile' for the command line that script that builds the server). The second line starts the server, listening on a port numbered 2000. Next, in another terminal, type the commands make client ./solitaire_c localhost 2000 These build and run the client executable 'solitaire_c'. The second command tells the client to connect with the server listening on port 2000 on the same machine. This code is obviously incomplete. A client should normally be able to see the status of play being managed by the server. Furthermore, a server should be able to manage the hands and play of more than one client, and the center area shared by those clients should handle an 'arena' of more than four suit piles.
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Solitaire for Math 442 HW5
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