Copyright (c) 2014, Tsin Studio. All rights reserved.
Copyright (c) 2014, Qin Zhou. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Neither the name of TSIN STUDIO nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Main Feature
Next Generation Graphics Library
- Modern C++ Code (
C++ 11
)- Modern Graphics Renderer (
Metal
,Vulkan
,DirectX 12
andAZDO OpenGL
)Maya
Digital Content Creation Tools
Compiler Required:
- CMake 2.8+
- Visual Studio 2013 Update 3 +
- Clang 3.4 +
- G++ 4.8 +
- ThirdParty
cd Document and run makedoc.bat
Source:
- Core A Cross Platform Implementation Of
IO
,SIMD
Math, Image And Thread- Renderer Implement Include OpenGL (
With NV Extensions: glCommandList..
), D3D12 AndiOS
Metal- Engine
- Launcher
- Physics
ThirdParty
- GLEW
- PhysX 3.3.1
- SDL2.0.3
- rapidJson
- ProtoBuf
Include
- Interface
- SIMD Math Library
- Template Library
Shader: Effects Implemented With HLSL And GLSL
DedicatedServer: A server application implemented by GoLang.
Swift: A protype of low level renderer(
iOS Metal+Swift
).
If you have any suggestion, please contact me via sina weibo or email.