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K1LL

A simple, arcadey FPS with a level editor, bots and local splitscreen multiplayer.

##Documentation##

The framework used for K1LL is Manbil, available here on Git. The documentation for the engine is available in a different Git repo.

##Credits/License##

K1LL and Manbil are created and owned by William Manning, 2013-2016. The engine is available under the Creative Commons 3.0 Attribution license. K1LL source and content is available under the Creative Commons 3.0 Attribution Non-Commercial license.

Jura font created by Daniel Johnson, available under the SIL Open Font License.

Portions of this software (including but not limited to the basic GUI system and anything that uses it) make use of The FreeType Project (www.freetype.org). All rights reserved.

Portions of this software (including but not limited to the "world" system and anything that uses it) make use of the SFML library (http://www.sfml-dev.org/license.php). All rights reserved.

Portions of this software (including but not limited to the K1LL Content code) make use of the Open Asset Import Library (http://assimp.sourceforge.net/main_license.html). All rights reserved.

Portions of this software (including but not limited to the "world" system and anything that uses it) make use of the GLEW library (http://glew.sourceforge.net/credits.html). All rights reserved.

Portions of this software (including but not limited to the "Serialization" system and anything that uses it) make use of the TinyXML library (https://github.com/leethomason/tinyxml2). All rights reserved.

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An FPS game idea I had.

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