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DR. WADDLE'S TOTALLY NOT SMASH BROS FIGHTING SIMULATOR 2015 *All graphics not mine. Except that sexy sexy HUD* WARNING: I funked up real good and compiled my project as C++ code. It compiles fine if you make it a C++ project, but as you could imagine making it a C project produces over 100 errors. I'll fix this ASAP. Controls: Space - Pause (VS Mode) --While Paused, press (left) Alt to advance one frame. Esc - Quit (VS), Exit Program (anywhere else) P1: WASD to move Z or X to attack P2: Arrows to move O or P to attack Notes: -Collision is janky on small characters. I'm looking into it. -Debug Man has no hit or hurtboxes apparently. -Due to the limitations of computer keyboards, only 3-4 inputs max will register at one time. Pretend it's hard mode or something.
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A fighting game engine
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