Kartograf is a Minecraft map rendering tool. Its goal is to create pixel-perfect World renders. It is redistributed under the MIT license. See LICENSE file for details.
- Runs under Linux, Windows, OS X and FreeBSD (possible others)
- Shadow rendering
- Biome rendering (using Minecraft Biome Extractor by Donkey Kong)
- Tuned for multi-core CPUs
- Top-down, oblique and isometric projection
- CLI and GUI Interface
- Different rendering modes (night, height map)
You'll need the following libraries to compile Kartograf:
- Boost
- Qt4
- libpng
- Intel Threading Building Blocks
In the root folder, type:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
If you'd like to have your biomes rendered, you must run Minecraft Biome Extractor first to create a "EXTRACTEDBIOMES" dir in your world dir.
./kartograf_qt4
Usage: kartograf_cli world-number [options]
or: kartograf_cli directory-name [options]
Options:
-h [ --help ] produce help message
-m [ --render-mode ] arg (=top-view) 'top-view' or '0'
'oblique' or '1'
'isometric' or '2'
-q [ --shadow-quality ] arg (=normal) 'normal' or '0'
'high' or '1'
'ultra' or '2'
-d [ --sun-direction ] arg (=NW) where the sun light comes from (note:
this direction is already relative to
the rotated map):
'NW', 'W', 'SW', 'S',
'SE', 'E', 'NE', 'N'
-s [ --shadow-strength ] arg (=60) set to 0 to disable shadows
set higher to make shadows stronger
-l [ --relief-strength ] arg (=10) set to 0 to disable relief effect
set higher to make relief effect
stronger
-r [ --rotation ] arg (=N) the top of the map points to:
'N', 'W', 'S', 'E'
-n [ --night-mode ] enables night mode
--height-map-mono renders monochrome height map
--height-map-color renders color height map