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The goal of this project is to design a remote drawing API that's light enough to run microcontroller front-end GUIs off serial lines.

This includes a small shader language (well, bytecode) that's desiged to be GPU-compatible (though right now the bytecode is compiled to x86 SSE instructions).

It would be nice if SVG had a binary format, but of course, the Unix hippies could never stand for that. . .

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2D remote drawing API with shader support

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