sdl-vbo
Author:
Jurgen Schober
Date:
January, 2013
Short:
Example using vertex buffers in OpenGL.
Description:
Simple example how to use vertex buffer objects in OpenGL with SDL, glew and C++11.
Added a sphere and a cylinder (pure vertex arrays).
All sdl-xx-examples are written in C++11 using MinGW gcc 4.6 and are Windows only. I'm using
Eclipse Juno as Development IDE.
Libs used:
boost_thread
boost_system
boost_filesystem
boost_iostreams
glew
+ OpenGL
License:
Use as is. No license other then the ones included with third party libraries are required.
Compiler used:
MinGW with Eclipse Juno (gcc4.6 with -std=c++0x). Windows only. Linux might just work, MacOS will
need some work due to the fact OSX needs to run the render loop in the main loop (compiles with
LVM compiler). This example runs a render thread decoupled from the main thread.
Have fun Jurgen