A game with procedurally generated terrain.
This was a fun little project I've been playing with. You get to fly around in a seemingly infinate world of green bumpy terrain.
The terrain is implemented as a grid rectangle that follows you everywhere, where its height is calculated in the vertex shader. I'm using the noise function I found here.
To control the camera, use wasd to move forward, back and sideways. Use e and q to move up and down. Press escape to toggle mouse control to look around and f11 to toggle fullscreen. Hold shift to move faster (corresponds to speed2 in settings.ini).