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install Visual Studio 2015, Vulkan SDK, FBX SDK 2017.1 VS2015
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setup environment variable
FBX_DIR
, point to where the FBX SDK installed, like:FBX_DIR = D:\app\FBX_SDK_2017.1
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use cmake 3.1+ to generate vs project files
- .clang_format
- enable all compile warnings and take them as errors
- Window Event
- vulkan texture loader
- scene loader
- Buffer offset
- Camera
- Animation
- Metal Renderer
- GUI
- Editor
- configurable rendering pipeline
- choose a config file format
- Script System
- Hook function
- Physic System
- compute shader