Lux Engine is a object based cross-platform game system. It uses a high level language to control each the of game entities.
- Make or something compatible
- SDL 2.0.3*
- SDL_Mixer 2.0.0*
- OpenGL/Mesa (Not required)
- Pawn (Source Included)
- TinyXML (Source Included)
- ENet (Source Included)
- Box2d (Source Included)
When building from source, elix (https://github.com/lukesalisbury/elix) is required to be checked out to the same parent directory as luxengine.
- 'luxengine/' can be built by run 'make'.