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+--------------+------------------+-------------------------------------------+
| Subdirectory |      Author      |              Description                  |
+--------------+------------------+-------------------------------------------+
| aws          | Markus Döllinger | Python scripts used to automate EC2 in-   |
|              |                  | stance creation and S3 bucket interaction |
+--------------|------------------+-------------------------------------------+
| clViterbiII  |   Robert Waury   | Viterbi algorithm on the CPU and OpenCL   |
+--------------+------------------+-------------------------------------------+
| common       |                  | Includes for DirectX, OpenGL and OpenCL   |
+--------------+------------------+-------------------------------------------+
| edges        | Markus Döllinger | Edge and corner detection in CUDA         |
+--------------+------------------+-------------------------------------------+
| kmeans       | Markus Döllinger | CPU and OpenCL implementation of k-means  |
|              |                  | with visualization and image quantization |
+--------------+------------------+-------------------------------------------+
| kmeanscloud  | Markus Döllinger | CPU and OpenCL implementation of k-means  |
|              |                  | for image quantization on two GPUs and    |
|              |                  | n threads on an EC2 instance              |
+--------------+------------------+-------------------------------------------+
| kmeanscloud2 | Markus Döllinger | CPU and OpenCL implementation of k-means  |
|              |                  | for document clustering on two GPUs and   |
|              |                  | n threads on an EC2 instance              |
+--------------+------------------+-------------------------------------------+
| utils        | DOMINATOR Team   | Cross-platform C++ utils                  |
+--------------+------------------+-------------------------------------------+
| waves        | Markus Döllinger | Wave simulation and visualizaton in CUDA, |
|              |                  | OpenCL and DirectCompute using OpenGL and |
|              |                  | Direct3D 11.                              |
+--------------+------------------+-------------------------------------------+

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Implementations of various algorithms for GPGPU computing

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