Skip to content

mckinnen/Anywhere-Piano-App

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 

Repository files navigation

CGFxOpenGL is the rendering class. THe header contains the class itself. The cpp contains the actual drawing of the piano.

WinMain creates the screen on which the piano is drawn. It creates an instance of the rendering class and initializes the properties within the class.

Note: The image may flash or blink. The z-fighting is caused by the image being drawn the the background and being swapped from the back to the foreground. I did this project on my own, with the help of OpenGL tutorial websites and forums. I recevied little help from my advisor; I had no previous knowledge of OpenGL before this project.
Here is a list of my sources:

Astle, Dave and Kevin Hawkins. Beginning OpenGL Game Programming. First Edition. Course Technology(March 2004).
http://programming-technique.blogspot.com/search/label/GLUT%20Tutorial. C and C++ Programming Techniques. Code on handling mouse event. http://www.swiftless.com/tutorials/opengl/gldrivers.html. OpenGL Drivers Swiftless Tutorial. Lib and DLL files for OpenGL. http://www.ambiera.com/irrklang/. Irrklang: An Audio Library for C, C++,and .Net and a High Level 2D and 3D Sound Engine. Drivers for the Irrklang sound engine. http://www.songho.ca/opengl/index.html. OpenGL. Code for OpenGL rendering techniques.
http://msdn.microsoft.com/en-us/library/ms685035%28VS.85%29.aspx. Reading Input Buffer Events(Windows). Code for handling the mouse and keyboard events. http://nehe.gamedev.net/article/using_gluunproject/16013/. NeHe Productions: Using gluUnProject. Code for handling the picking event; how to translate the window coordinates from Windows the OpenGL. http://www.lighthouse3d.com/opengl/picking/index.php?color1. OpenGL @ Lighthouse 3D – Picking Tutorial. Code for the picking methods. http://www.opengl.org/archives/resources/faq/technical/polygonoffset.htm. OpenGL FAQ / 13 Drawing Lines over Polygons and Using Polygon Offset. Code for eliminating z-fighting. http://www.opengl.org/archives/resources/faq/technical/selection.htm. OpenGL FAQ/ 20 Picking and Using Selection. Code for using the Selection buffer to handle the user’s click. http://www.gamedev.net/topic/509789-opengl-without-glut/. OpenGL Without GLUT? - OpenGL – GameDev.net. Open forum. Code for the mouse click event.

About

Renders a one octave piano to the screen; the keys are clickable; plays appropriate pitch when piano key is clicked. Uses C++ and OpenGL

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published