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Kweek

Kweek (pronounced: quake), is quite simply put a Quake rip-off based on my software rasterizer, and thereby combining two courses (Graphics Programming and Network Programming), made in my second year of International Game Architecture & Design.

Due to licensing, I have not submitted any assets or dependencies. This is purely for code demonstration.

The aim of this project was to familiarize myself with multiplayer networking for real-time action games, and though I realize that the implementation holds room for improvement, this project has taught me many of the core ideas and patterns involved in creating a real-time multiplayer experience. Creating the software renderer I learned about basic graphics pipelines, how to maintain a solid architecture for clear data ownership and the creation of a basic scenegraph with a child and parent node hierarchy.

Features

  • Custom software rendered pipeline
  • Up to 8 players (4v4) online
  • Cross-platform, dedicated masterserver
  • In-game server browser
  • Nvidia PhysX physics
  • RakNet networking library
  • FMOD Audio library
  • Client - Server network model with anticheat protection
  • Client-side prediction
  • Chat messages, customizable player names

Project date: December 2014

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A shooter game

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