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Main menu using UE's Slate -------Tested with Unreal Engine 4.7 & 4.8

Features

  • Written entirely in Slate, the UI system used internally by the Unreal Engine (the editor is rendered with Slate).
  • Usage of Widget Style Assets to define the look, which can be easily modified by Artists/Designers in the UE editor.
  • Runtime creation of Buttons/Widgets.
  • Widgets reacting to mouse hover and click events.
  • Assigning functions (using delegates) to widgets to react to these events.
  • Loading ttf fonts and images into UI.

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Demonstration of an Unreal Engine main menu implementation using Slate.

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  • C++ 85.1%
  • C 11.4%
  • C# 3.5%