Skip to content

patrickjennings/babycthulu

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

10 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Baby Cthulu is an abstraction interface and management engine.

Throw the .cpp's in tests into a template devkit working project and you'll have
for one of them you'll need a copy of the data files to serve as test sprites.

The 3D tests show the currently limited functionality of the engine.

Sprite capabilities are pretty solid. Multiple sprites of varying sizes can be:
 *Blitted anywhere on the screen
 *Have Alpha channels and such
 *Be animated
 *Stopped

I will add more functionality as I think of it. Esepcially while adding BG
functionality and such. Trying to make the engine compact but useful for users
in the same way Game Maker was useful in making neat nethack like RPG's. 
(Man I want to learn to play that game so bad now...)

Anywho. Enjoi what I've got so far. Try out what you can. Break it send in bugs.

About

DS Game Engine Based On library abstraction

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published