/
SkipList.hpp
385 lines (338 loc) · 8.22 KB
/
SkipList.hpp
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#ifndef PBATTAG1_SKPLST_HPP
#define PBATTAG1_SKPLST_HPP
#define PROBABILITY 0.5
#include <stdlib.h>
#include <iostream>
#include <vector>
#include <stack>
#include <algorithm>
namespace cs540
{
template <typename Key_T, typename Mapped_T, size_t MaxLevel>
class SkipList
{
typedef std::pair<const Key_T, Mapped_T> ValueType;
class Node
{
public:
Node() : nodes(std::vector<Node*>(MaxLevel, NULL)) { }
Node(ValueType data, size_t sz) : dataPair(data), nodes(std::vector<Node*>(MaxLevel, NULL)), size(sz) { }
ValueType dataPair;
std::vector<Node*> nodes;
size_t size;
};
public:
class BaseIterator
{
public:
bool operator==(const BaseIterator &a) { return this == &a; }
bool operator!=(const BaseIterator &a) { return !(this == &a); }
};
class Iterator : public BaseIterator
{
public:
Iterator(Node* item) : value(item) { }
Iterator &operator++()
{
value = value->nodes[0];
return *this;
}
Iterator operator++(int)
{
Iterator temp = *this;
value = value->nodes[0];
return temp;
}
ValueType &operator*() const
{
return value->dataPair;
}
ValueType *operator->() const
{
return &value->dataPair;
}
Node* value;
};
class ConstIterator : public BaseIterator
{
public:
ConstIterator(Node* item) : value(item) { }
ConstIterator &operator++()
{
value = value->nodes[0];
return *this;
}
ConstIterator operator++(int)
{
ConstIterator temp = *this;
value = value->nodes[0];
return temp;
}
const ValueType &operator*() const
{
return value->dataPair;
}
const ValueType *operator->() const
{
return &value->dataPair;
}
Node* value;
};
SkipList()
{
srand(time(NULL));
levels = new Node();
sz = 0;
}
SkipList(const SkipList &list)
{
levels = new Node();
sz = 0;
Iterator temp = list.begin();
for(int i = 0; i < list.size(); i++)
insert((temp++).value);
}
SkipList &operator=(const SkipList &list)
{
clear();
Iterator temp = list.begin();
for(int i = 0; i < list.size(); i++)
insert((temp++).value);
}
size_t size() const
{
return sz;
}
Iterator begin()
{
return Iterator(levels->nodes[0]);
}
Iterator end()
{
Node* temp = levels->nodes[0];
while(temp != NULL) temp = temp->nodes[0];
return Iterator(temp);
}
ConstIterator begin() const
{
return ConstIterator(levels->nodes[0]);
}
ConstIterator end() const
{
Node* temp = levels->nodes[0];
while(temp != NULL) temp = temp->nodes[0];
return ConstIterator(temp);
}
Iterator find(const Key_T &key)
{
Node* current_node;
Node* fallback_node = levels;
for(int i = (MaxLevel - 1); i >= 0; i--)
{
current_node = fallback_node;
while(current_node != NULL)
{
fallback_node = current_node;
if(current_node->nodes[i] == NULL || current_node->nodes[i]->dataPair.first > key)
break; // Next string on this node
else if (current_node->nodes[i]->dataPair.first == key)
return Iterator(current_node->nodes[i]);
else if(current_node->nodes[i]->dataPair.first < key)
current_node = current_node->nodes[i];
}
}
return NULL;
}
ConstIterator find(const Key_T &key) const
{
Node* current_node;
Node* fallback_node = levels;
for(int i = (MaxLevel - 1); i >= 0; i--)
{
current_node = fallback_node;
while(current_node != NULL)
{
fallback_node = current_node;
if(current_node->nodes[i] == NULL || current_node->nodes[i]->dataPair.first > key)
break; // Next string on this node
else if (current_node->nodes[i]->dataPair.first == key)
return ConstIterator(current_node->nodes[i]);
else if(current_node->nodes[i]->dataPair.first < key)
current_node = current_node->nodes[i];
}
}
return NULL;
}
std::pair<Iterator, bool> insert(ValueType &pair)
{
int top_level = getRandomLevel();
std::stack<Node*> update_node_stack;
Node* current_node;
Node* fallback_node = levels;
bool exists = false;
for(int i = (MaxLevel - 1); i >= 0; i--)
{
current_node = fallback_node;
while(current_node != NULL)
{
fallback_node = current_node;
if(current_node->nodes[i] == NULL)
{
if(top_level > i) update_node_stack.push(current_node);
break; // Next string on this node
}
else if (current_node->nodes[i]->dataPair.first == pair.first)
{
current_node->nodes[i]->dataPair.second = pair.second;
exists = true;
goto just_an_update; // Seems like the best way to get out
}
else if(current_node->nodes[i]->dataPair.first > pair.first)
{
if(top_level > i) update_node_stack.push(current_node);
break; // Next string on this node
}
else if(current_node->nodes[i]->dataPair.first < pair.first)
{
current_node = current_node->nodes[i];
}
}
}
just_an_update:
if(!exists)
{
Node *new_node = new Node(pair, top_level);
if(fallback_node == NULL) // This is the first element -- Special Case
{
for(int k = 0; k < top_level; k++)
levels->nodes[k] = new_node;
}
else
{
// ASSERT: Current Node points to a node who precedes our node to
// insert on at least string 0.
int j = 0;
Node *temp;
while(update_node_stack.size() > 0)
{
// pop each node to be updated out [ 0 -> topLevel ]
temp = update_node_stack.top()->nodes[j];
update_node_stack.top()->nodes[j] = new_node;
new_node->nodes[j] = temp;
update_node_stack.pop();
++j;
}
}
++sz;
return std::pair<Iterator, bool>(Iterator(new_node), exists);
}
else
{
return std::pair<Iterator, bool>(Iterator(fallback_node), exists);
}
}
template <typename IT_T>
void insert(IT_T range_beg, IT_T range_end)
{
for (IT_T iter = range_beg; iter != range_end; ++iter)
insert (*iter);
}
void erase(Iterator pos)
{
Node *org_val = pos.value;
for(int i = 0; i < pos.value->size; i++)
{
Node* temp = levels->nodes[i];
Node* prev = levels;
while(temp != NULL && temp != org_val)
{
prev = temp;
temp = temp->nodes[i];
}
if(prev!=NULL)
prev->nodes[i] = org_val->nodes[i];
}
delete org_val;
--sz;
}
void erase(Iterator range_beg, Iterator range_end)
{
Iterator temp = range_beg;
Iterator to_delete;
while(temp != range_end)
{
to_delete = temp;
erase(temp);
temp = ++to_delete;
}
}
void clear()
{
while(sz > 0)
erase((*this).begin());
}
bool operator==(const SkipList &a)
{
if(sz != a.size()) return false;
Iterator b = a.begin();
Node* temp = levels->nodes[0];
for(int i = 0; i < sz; i++)
{
if(!(b.value->dataPair.first == temp->dataPair.first &&
b.value->dataPair.second == temp->dataPair.second))
{
return false;
}
b++;
temp = temp->nodes[0];
}
return true;
}
bool operator!=(const SkipList &a)
{
return !(*this == a);
}
bool operator<(const SkipList &a)
{
Iterator b = a.begin();
Node* temp = levels->nodes[0];
for(int i = 0; i < sz; i++)
{
if(temp == NULL && b != NULL) return true;
if(temp != NULL && b == NULL) return false;
if(temp == NULL && b == NULL) return true;
if(temp->dataPair.second < b.value->dataPair.second)
{
return true;
}
b++;
temp = temp->nodes[0];
}
return true;
}
~SkipList()
{
Node* temp = levels->nodes[0];
while(temp != NULL)
{
Node* old_temp = temp;
temp = temp->nodes[0];
delete old_temp;
}
delete levels;
}
private:
Node* levels;
size_t sz;
int getRandomLevel()
{
int retLevel = 1;
while((((double) rand() / (RAND_MAX)) < PROBABILITY) && (retLevel < (MaxLevel)))
{
++retLevel;
}
return retLevel;
}
};
}
#endif