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Jelly Paddle Compile using the makefile. Using the 'make play' target will run with vsync forced off. Run 'jellypaddle' to start the game. Controls: Left arrow => float left Right arrow => float right Up arrow => float up Down arrow => float down Description: Break all the bricks to see your score for that round. Every time line of bricks is cleared the game gets harder. There is no penalty for losing the ball. Sometimes you want it to go offscreen. If the ball leaves the playfield, slam the paddle forcefully against the last wall the ball touched. That *should* reset the ball. Why its cool: You'll know. It's also evidently implemented as a simple game engine, everything that makes it breakout is in brkout.c Challenges: None really, it seems complex, but the math is actually super simple. I wrote most of it in one night. So forgive the glitchiness.
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This was a homework assignment
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