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To build, open the build/vc10/Nyx.sln solution in Visual Studio 2010 Professional Edition. (I have not tested it with the Express Edition, although in theory 32-bit builds should work.)

You should have the following libraries installed (including configuring Visual Studio to find the headers and library files):
    * Microsoft Windows SDK 7.1A
    * Microsoft DirectX SDK (June 2010)
    * boost 1.48.0
    * freetype 2.4.8
    
A DirectX 11 class GPU is required.

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Marching cubes-based voxel terrain engine

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