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SuperHud Editor gives you a graphical interface to edit your HUD (Head-up display) for CPMA (a Quake3 modification) and possibly other first-person shooter games in the future.

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SuperHud Editor v0.3.0

SuperHud Editor gives you a graphical interface to edit your HUD (Head-up display) for CPMA (a Quake3 modification) and possibly other first-person shooter games in the future.

Was initially hosted on sf.net but moved to GitHub due to sf's downfall.

Using SuperHud Editor

You start with a default HUD supplied by CPMA. Other HUDs are placed in /cpma/hud/ Make sure you save it to that directory. Otherwise you cannot use them ingame.

To tell cpma which hudfile you want to use set the cvar ch_file to the name of the hud (without the extension .cfg). For example if you want to use hud3.cfg, put in /cpma/autoexec.cfg

seta ch_file "hud3"

The GUI should be more or less self explanatory, check the ChangeLog for a few features to look out for.

Config file

The application's config file will be automatically created at ~/.superhudeditor/superhudeditor.conf (or C:\Documents and Settings\<username>\Application Data\q3cpmahudeditor\superhudeditor.conf on Windows)

Some preferences that cannot be accessed in the app but still might be of interest (name=default value):

view_updatewhiledragging=true Set to false if drag&drop is laggy

q3_homedirname=.q3a q4_homedirname=.quake4 Only available on non-win32. If your user specific settings/installations are in a different directory in your homedir, change this. Although it should probably be preferred to create a symlink. But the default above is where we additionally look for paks&stuff.

q3_pakfiles=baseq3/pak*.pk3;baseq3/map_cpm*.pk3;cpma/z-cpma-pak*.pk3 q4_pakfiles=q4base/pak*.pk4;zz-q4max-*.pk4 In which pak files we look for gamefiles (images, defaulthud, fonts, etc) Do not change unless you are sure what you are doing.

Images/fonts from pk3 files

In hud elements you may also specify which image to draw as background. Those are taken from the paks the game provides which are normally not subject to change but restricted which ones you can use. That restriction depends on the server you are on, you can only pick images from paks the server has.

Hence you should (normally) stick to those images that are in paks which are on all servers. The pak browser only presents you those available files. A missing image (or from a non-standard pak) will be displayed as big red cross.

SuperHud

A (mostly) complete documentation about SuperHud files can be found at the CPMA wiki.

Bugs

Known bugs can be found in the source distribution in file KNOWNBUGS Limitations of SuperHud itself can be read at the CPMA wiki.

Updating

By default, at each start the app checks in the background if a new version is available and prompts you what to do if it found an update. SuperHud Editor now features a Web Updater which takes care of updating, no need to download and install the new version. At least on windows. For linux this feature is disabled as it probably requires superuser access with the default installation routine. A notifcation about new versions is displayed nevertheless.

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SuperHud Editor gives you a graphical interface to edit your HUD (Head-up display) for CPMA (a Quake3 modification) and possibly other first-person shooter games in the future.

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License

Unknown, GPL-3.0 licenses found

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LICENSE
GPL-3.0
COPYING

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