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    sdlSokoban - A Sokoban game clone written in C++ and SDL

Author: Ericson Norberto
Email.: sdlsokoban@gmail.com

History

Sokoban (Sokoban, warehouse keeper) is a type of transport puzzle, in which the player
pushes boxes or crates around in a warehouse, trying to get them to storage locations.
The puzzle is usually implemented as a video game.
Sokoban was created in 1981 by  Hiroyuki Imabayashi, and published in 1982 by Thinking
Rabbit, a software house based in Takarazuka, Japan.
(http://en.wikipedia.org/wiki/Sokoban)

Rules

    1. Only one box can be pushed at a time.
    2. A box cannot be pulled.
    3. The player cannot walk through boxes or walls.
    4. The puzzle is solved when all boxes are located at storage locations.

Features
    
	1. .xsb file format compatible
	2. Map editor
	3. Support multiple full-screen resolutions

Links
     
	http://www.joriswit.nl/sokoban/en/levelsets.htm
	http://sokoban.online.fr/index.html
	http://www.abelmartin.com/rj/sokoban.html
	http://www.zusbreznice.cz/rozvrhy-zika-premysl-sokoban.cz
	http://www.abelmartin.com/rj/sokobanJS/sokoban.html
	http://sokoban-jd.blogspot.com.br/    (great sokoban site)
	
Source
   
    The source code of sdlSokoban game clone is distributed
	under the license GNU gpl version 2 or greater.
	
	
Official Sokoban Site: http://www.sokoban.jp/

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