sdlSokoban/sdlSokoban
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___________ _ _____ _____ _ _____________ ___ _ _ / ___| _ | | / ___| _ | | / | _ | ___ \/ _ \| \ | | \ `--.| | | | | \ `--.| | | | |/ /| | | | |_/ / /_\ | \| | `--. | | | | | `--. | | | | \| | | | ___ | _ | . ` | /\__/ | |/ /| |___/\__/ \ \_/ | |\ \ \_/ | |_/ | | | | |\ | \____/|___/ \_____\____/ \___/\_| \_/\___/\____/\_| |_\_| \_/ sdlSokoban - A Sokoban game clone written in C++ and SDL Author: Ericson Norberto Email.: sdlsokoban@gmail.com History Sokoban (Sokoban, warehouse keeper) is a type of transport puzzle, in which the player pushes boxes or crates around in a warehouse, trying to get them to storage locations. The puzzle is usually implemented as a video game. Sokoban was created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. (http://en.wikipedia.org/wiki/Sokoban) Rules 1. Only one box can be pushed at a time. 2. A box cannot be pulled. 3. The player cannot walk through boxes or walls. 4. The puzzle is solved when all boxes are located at storage locations. Features 1. .xsb file format compatible 2. Map editor 3. Support multiple full-screen resolutions Links http://www.joriswit.nl/sokoban/en/levelsets.htm http://sokoban.online.fr/index.html http://www.abelmartin.com/rj/sokoban.html http://www.zusbreznice.cz/rozvrhy-zika-premysl-sokoban.cz http://www.abelmartin.com/rj/sokobanJS/sokoban.html http://sokoban-jd.blogspot.com.br/ (great sokoban site) Source The source code of sdlSokoban game clone is distributed under the license GNU gpl version 2 or greater. Official Sokoban Site: http://www.sokoban.jp/
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