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RenderPipeline is an opensource implementation of book "Real-Time Graphics Rendering Engine"(《实时图形绘制引擎技术》) framework and using bgfx as rendering API. RenderPipeline's goal is to run as a lightweight Unity3D Runtime.

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RenderPipeline - a lightweight Unity3D Runtime

RenderPipeline is an opensource implementation of book "Real-Time Graphics Rendering Engine"(《实时图形绘制引擎技术》) framework and using bgfx as rendering API. RenderPipeline's goal is to run as a lightweight Unity3D Runtime.

Overview

  • asset: unity to json
  • graphic: bgfx
  • framework: render pipeline

Copyright 2017 sheng chongshan. All rights reserved.
email: shany.sheng@qq.com
https://github.com/shanysheng/RenderPipeline

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

   1. Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.

   2. Redistributions in binary form must reproduce the above copyright
      notice, this list of conditions and the following disclaimer in the
      documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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RenderPipeline is an opensource implementation of book "Real-Time Graphics Rendering Engine"(《实时图形绘制引擎技术》) framework and using bgfx as rendering API. RenderPipeline's goal is to run as a lightweight Unity3D Runtime.

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