forked from tianxiao/DXFunctionDraw
/
DumpMesh.cpp
97 lines (77 loc) · 2.12 KB
/
DumpMesh.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
#include "DXUT.h"
#include "d3dUtil.h"
#include "DumpMesh.h"
#include "MeshLoader10.h"
DumpMesh::DumpMesh(ID3D10Device* pd3dDevice, ID3DX10Mesh* pMesh)
:m_pd3dDevice(pd3dDevice)
,m_pMesh(pMesh)
{
assert(m_pd3dDevice);
assert(m_pMesh);
m_Dumpfile.open("DumpFile.txt");
}
DumpMesh::~DumpMesh(void)
{
m_Dumpfile.close();
}
void DumpMesh::FillCacheDataFromMesh()
{
}
void DumpMesh::DumpVertices()
{
const D3D10_INPUT_ELEMENT_DESC *pDesc;
UINT declCount = NULL;
m_pMesh->GetVertexDescription(&pDesc, &declCount);
m_Dumpfile << "---------IALayout-----------" << std::endl;
for (size_t i=0; i<declCount; i++)
{
m_Dumpfile.width(10);
m_Dumpfile
<< pDesc[i].SemanticName << "\t"
<< pDesc[i].Format << "\t"
<< pDesc[i].AlignedByteOffset << "\t"
<< pDesc[i].InputSlotClass << "\t"
<< std::endl;
}
// Hard code the position type, should be consistances with the
// IALayout declaration
ID3DX10MeshBuffer *vb = NULL;
m_pMesh->GetVertexBuffer(0, &vb);
VERTEX *vertices = NULL;
SIZE_T vbufferSize;
vb->Map( (void**)&vertices, &vbufferSize );
m_Position.reserve(m_pMesh->GetVertexBufferCount());
////m_Dumpfile << "---------Vertices-----------" << std::endl;
for (size_t i=0; i<m_pMesh->GetVertexCount(); i++)
{
//m_Dumpfile.width(10);
//m_Dumpfile
// << vertices[i].position.x << "\t"
// << vertices[i].position.y << "\t"
// << vertices[i].position.z << "\t"
// << std::endl;
m_Position.push_back(vertices[i].position);
}
vb->Unmap();
ReleaseCOM(vb);
}
void DumpMesh::DumpIndices()
{
ID3DX10MeshBuffer *indexBuffer = NULL;
m_pMesh->GetIndexBuffer(&indexBuffer);
DWORD *indices;
SIZE_T bufferSize;
indexBuffer->Map((void **)&indices, &bufferSize);
size_t triangleIndexCount = m_pMesh->GetFaceCount()*3;
m_Index.reserve(triangleIndexCount);
m_Dumpfile << "---------Index--------------" << std::endl;
for (size_t i=0; i<triangleIndexCount; i+=3)
{
//m_Dumpfile << indices[i] << "/" << indices[i+1] << "/" << indices[i+2] << std::endl;
m_Index.push_back(indices[i]);
m_Index.push_back(indices[i+1]);
m_Index.push_back(indices[i+2]);
}
indexBuffer->Unmap();
ReleaseCOM(indexBuffer);
}