thomas-mitchell/2DShooter
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================== 2D Shmup Prototype ================== This is a basic prototype for a 2D shmup idea I had one day. The idea was to combine shmups and roguelikes by having a game where the waves of enemies was randomly determined each time you played. Each ship follows a randomly determined path. There is a small chance each frame that the ship will abandon its path and instead seek to collide with the player. The AI uses a state machine to encapsulate this behaviour. // Compilation /////////////////////////////////////// This was compiled with Visual C++ 9.0 Express Edition. You will also need to have the Dark GDK installed in order to compile. This is a free API for game development. See: http://www.thegamecreators.com/?m=view_product&id=2128
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A prototype for a 2D shmup style game
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