YägGLer is a kind of 3D renderer, mainly focused on being non user-friendly.
(although some side effects make him a fast and lightweight renderer)
This project is an experiement about making an really fast renderer which resulting assembly code would be as simple as possible. This project is unfinished yet, and is not meant for everyday use.
There isn't yet a documentation of the project but here are some points of interest:
- the
samples
folder - on a technical point,
yaggler/klmb
(materials and compositors) are interesting
$ git submodule init
$ git submodule update
$ mkdir build && cd build && cmake ..
$ make
NOTE: (should build on g++ 4.8+ and clang 3.2/3.3)
- YägGLer: Timothée Feuillet ( neam :) or tim42 )
- GLFW, GLEW,
lodePNG, that are located in the
third_party
folder, belongs to their respective authors.
Except for the contents of the third_party
folder, that are licensed by their
respective owners in their respective licenses:
Copyright (C) 2013-2014 Timothée Feuillet
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.