This was a school project that was written in Spring 2002.
It is a simple game. The objective is to fly a plane through a 3D world and collect crystals as you go. There is little friction in the game, so steering the plane is meant to be somewhat challenging.
The game was originally written on Linux. Dependencies are OpenGL, SDL and SDL-mixer (for sound). In later commits, I've tried to make it run on Windows and Mac OS X. It works most of the time, but there are also a heisenbug, which cause the plane to be facing the wrong way upon load (and being stuck that way).