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Master's Thesis Titled "Pressure Templates for 3D Smoke Simulation" in the Mantaflow Framework : http://mantaflow.com"#

This was my first independent project in an already existing large framework in C++ to solve "Fluid Simulation for Computer Graphics" Problems with finite difference discretization. I learnt to use already existing functionalities and APIs of a given framework and adding source files from outside world to my customized goals.

The files written and modified by me are source/plugin/pressure.cpp /scenes/mine scenes/report

The files added by me from outside are : source/stb_image_write.h source/stb_image.h.

Apart from that I used the Mitsuba renderer to render my scenes, aubiocut to use beat detection etc.

The report PDF and the video results are included in my resume. This project also involved a lot of mathematical thinking.

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